Ultimate revamp Tina time
The defacto Tina ultimate move, might or might not be the best, you can live or you can die without it. But this move is the alpha and omega.
Ok for safety reasons i'll list the shoulder block next but this is imo this is also a good bait/snare move that originally it is -7 but on range it goes to -4. Very good combo starter that will probably give u a hi counter hit.
Same as above and mentioned previously, a great frame trap that can go to +5 on block
Best crusher, sidestep, tracking, lots of psuedo advantage, not often teched.
Already mentioned above a great string launcher that in max stun threshold eliminates the need for a cb.
My all time favorite, love the animation and the back turned options.
Still good, doesn't build stun.
In vanila i didn't played this move at all. But after getting a bit of an interest from the combo challenge and the supposed guarantee throw this might be her best single hit move. +9 on guard, good damage, has close hit, can be used in strings, is evaded on holds and has a psuedo tech with
that puts her in +19 or
(a bit sketchy timing) +24
With the new bound, the new ground game and the mix ups that this natural combo offers, it is a pure ecstasy. Great on wall bounce also if u know your hit enders
Yes the roll. Good for baiting holds, on heavy stun threshold the punch gives a massive bounce that works as a launch juggle and with the new air throw it gives plus 5 damage with the
(no heavyweights) The scissor kick has a guard break with the roll. Funfact lol!
Ok that's 10 i think.