This thread will be used to discuss all things Ayane in Dead or Alive 6!
Here's a few combos for the Pteron Danger Zone - since it's really hard to time, at least for me, these (basically) zero-timing combos can be done from the PDZ pretty much every time.
Combo 1: PDZ > 8K > 4P+K > PP4PP7K
With Meter:
Combo 2: PDZ > 8K > SSSS > BB
Combo 3: PDZ > 8K > SSSS > BB Cancel > 4P+K > H (quick turn around) > PKK > 66 > 236K
The first combo works on all weights - the last two only work up to mid weights.
You still have to wait for the cinematic to end, so it's not technically zero timing, I guess?
You can press 8K at the very first frame you regain control and it will connect.
The first combo always works on both of the pteron dz that are on the same side of the water.
The lone DZ near the slide has a slope that makes Ayane's 8K not connect while in open stance.
As long as her back is turned to the camera for the little cinematic part, the first combo will always (should always...) work.
The second and last combos sometimes have trouble with tracking in air, and if you're at a bad angle, the FR will whiff weirdly - so I recommend just using the first combo - you lose a bit of damage, but it's more consistent.
Im surprised you didnt mention your vid from a few days agoFor the most part it should still be good, though you'll have to check the properties on the moves because some moves such as 3H+K have changed in DOA6 such as this move becoming unsafe on block now.
What other enders are there after a juggle besides 236k? And what do they setup if I opt for them besides getting damage from 236k?
Mesharey said:I didn't touch the game for like 5 days because I'm traveling but I keep wondering what's her sit-down stun, fatal stun from normal attacks if there's any?
They removed the sit-down stun from 4K, and limbo stun from 4H+K (unless they sidestep iirc) and is there anything guaranteed from the new stun motion after 4H+K?
What other enders are there after a juggle besides 236k? And what do they setup if I opt for them besides getting damage from 236k?
I tend to stick with 236K as an ender for now because there really isn't any real advantageous oki situations in the game right now.
Thanks for the info guysYou can use 236H+K for decent damage plus setting up Ayane backturned. You can do dash up 6K2K if you want a splash bound for oki. Close hit 236K is likely max damage without break gauge meter.
CH 4K on a crouching opponent is a Fatal Stun. 4H+K on a sidestepping opponent is a Fatal Stun. The 4H+K stun grants you +19 allowing you a launcher (or quick enough strike) of your choice if in range. 3H+K grants a roll-back bound allowing for free combos on NH (like in DOA5U onwards).