Yaguar
Well-Known Member
If you want more Hayabusa experience, feel free to hit me up anytime.
Absolutely slammed for a bit (same as I have been a lot lately I'm noticing). I'll take you up on that soon though.
If you want more Hayabusa experience, feel free to hit me up anytime.
I would think Ein would do pretty well against Brad no? Considering he's one of the few chars with a low OH, which really helps against brad.
Lolz. We know that. It's just the fact that she is so fast and unpredictable that it really doesn't even matter. When you fight Christie you have no idea what she is going to do. You have to guess, you know this too QJ. same thing for Ayane and Kasumi. Momiji can go fuck herself.Momiji vs Christie 4-6...
Yeah better i say nothing more. Christie is the ultimate devil for 99% here on FSD, but you all should check her frame data and how crazy unsafe & how easy punishable she is in reality.
@Tenryuga
I was playing a really good Ein player who knew what he was doing (can't remember name, sorry.) we had a great fight with Lisa vs Ein and Tina vs Ein. I picked Christie and whoooaaaa! Big difference in his fighting. See with Lisa vs Ein we both did our fair share in spacing and in Tina vs Ein he did extremely good in spacing her out. Christies slippery ass comes aboard and he totally shakes up. He did try to space but we all know Christie can do her fair share in spacing. He was smart not to stay in her face. But he really did not know how to come in on her. He even stopped in mid-string because he knew about the jak. The fight was that one type one sided in my favor. He was doin tracking sweeps (66p2k) that caught me only a few times. His game totally changed when Christie showed up and i can understand why. But he couldn't space the way he wanted because we were in Temple of the Dragon, so obviously Christie's mid range game had the better chance. I did notice that he did a low throw a lot (not sure if an OH) that was kinda fucking with me but he really couldn't depend on it BUT it did put some small limit on my jak opportunities. I did win the match because I got him pinned to the wall and his defense fell apart. So Tenryuga, as an Ein player, what would you have done in this situation?
Momiji vs Christie 4-6...
snip.
However its a 5 to 5.
You didn't finish the sentence. In any case, considering Ayane's grabs and the easiness at which she can space, plus her long range options, Leifang will have a hard time keeping close. Leifang can't use her parries or her unshu all that freely, because Ayane's grabs and her crushes will hurt her hard. The crushes and her evasiveness can also make using the proper OH difficult for Leifang. Leifang's long range options are slow, while Ayane's are fairly fast. I say at least: 4.5 - 5.5 in favor of Ayane. If I'm not allowed to use fractions, make it 4 - 6.My opinion on Leifang's matchups:
Ayane: 5-5 (Ayane has great spacing and plays well on range game. Can be difficult for Leifang if she )
I don't think it's that bad. Sure, Leifang has the speed advantage, but, she is not the best at breaking the opponent's defense, because anything that's not a high is unsafe, which does give a good Bass player chances to use OHs. It does give Bass the option to either crush her, or simply wait and grab her. Her lows only give minor stuns which give you nothing to follow-up with. Her Unshu, parries and sabakis are risky to use. And remember that Bass is extremely heavy. Despite Leifang's speed advantage, the effort to break down the defending opponent, combined with the miserable juggle damage you can get, while Bass can take almost half your life with a single grab, at best it's 5.5 - 4.5 in favor of Leifang. If I'm not allowed to use fractions, make it 5 - 5.Bass: 6-4 (Leifang has a speed advantage over Bass. Just needs to watch out for Bass' grabs because they do hella damage)
No way this is an even match-up. Christie outspeeds Leifang in every regard. Her JAK is hard for Leifang to deal with since her tracking moves are either high, or a move within a string. Christie's offense is all over the place and to be effective defensively you have to have some kind of anchor to defend against, which is pretty much non-existent against Christie due to her extremely varied offense. It's a 4-6 in favor of Christie.Christie: 5-5 (Christie is a speed queen, but Leifang has good defense options. Even matchup.)
Hayate doesn't exactly suck at close range. He has his sidestepping move which is surprisingly useful against Leifang. I agree it's a 5-5 though, I think.Hayate: 5-5 (We all know Leifang sucks at long range. We also know that Hayate sucks at close range. Don't let Hayate use any of his spacing tools.)
Nah... Hitomi has great lows. Leifang has almost nothing to deal with them, except 9KK and 6F+K, which both give you almost nothing. Hitomi has enough tools to dance around Leifang's parries and unshu. I'd say it's a 5 - 5.Hitomi: 6-4 (Hitomi will have a problem with Leifang's unshu and parries. Like Ein, Hitomi has better long range tools.)
Despite Jann Lee having excellent spacing, I don't exactly see it as a disadvantage for Leifang. It's only a disadvantage if you play recklessly . His long range isn't that great in itself. He only has his flying kick, or mid kick attacks for closing in, and we all know what Leifang can do with mid kicks. Jann Lee is not that hard to defend against from range, and up close, his attacks are nothing Leifang's defense can't deal with. Definitely a 5 - 5.Jann Lee: 4-6 or 5-5 (He has excellent spacing.)
Just want to give some additional info here. Kokoro is one of the few characters where it's beneficial for Leifang to stay at range. At long range, Kokoro's options are only punches, which is where Leifang's Unshu will shine. Up close, it's a slight advantage for Kokoro due to her in-string grabs and her mix-ups. Although she's side-stepable, her offense is still great enough to give Leifang a run for her money. It's a 5 - 5.Kokoro: 5-5 (Originally in Vanilla, it was 6-4 because of Kokoro's long range and stun games. But I think it's different this time since Leifang's tools have gotten better.)
I don't think Leifang has the advantage here. Momiji again has great lows, and she can outspace Leifang easily. She also outspeeds Leifang. Leifang has an uphill battle, since Momiji can get respectable damage from hit launch, while Leifang needs to work harder for launching. It's either a 5 - 5 or a slight advantage for Momiji.Momiji: 6-4 or 5-5 (I believe it's leaning towards the matchup favor of Leifang. Low hold whiff whenever Momiji does Tenku K.)
Ha. I actually don't agree with this one. I personally don't get why people find it so hard to beat Sarah with Leifang. Sure, she has speed. But if you notice, there are a lot of strings and offensive setups that low -> high, or mid -> high. That's the moment to strike. Sarah is another one of those characters that you do not wish to fight up close. Start with spacing a bit, and you'll be amazed how well Leifang does. 4.5 - 5.5 seems good i favor of Sarah. If I'm not allowed to use fractions, make it 5 - 5.Sarah: 4-6 (Sarah can lay the smackdown on Leifang's candy ass! Spacing, crushes, mix-ups, etc. can kick Leifang's ass!)
You only compare VIABLE tools. If a specific character's tool is basically useless, it's disregarded completely.I play Momiji too thanks...
Sure more tools lol
3 Sitdowns stuns, faint stun, 2 Stances, Powerblow possible from 2 positions, Throw Launcher, Backturn stun (9k), far better bound stuns
However its a 5 to 5.
Eliot - Eliot can't try to spear his way to me from mid range like he can do to other characters because his string attack speed is a bit slow so Ein can just 4K, 46P, or 236P / 6P+K at the right range to score counter blows. In close range I have to be wary of the i9 palm but palm is actually not bad to get hit by because it puts me at a good distance where I can start spacing. In CQC his options to stop my frame traps are parries, 9P and crushing. None of these are game breaking to Ein and isn't enough for me to say Eliot has an overwhelming edge up close like some other strikers because it's not like he has godlike tracking ability when he starts his offense. 6-4 Ein IMO.
Insight.
I only played Tina vs Ein maybe 3 or 4 times so I can't give you an exact thought but I can try. Ein beats her is spacing and speed. I really don't know what to say about mix ups because all of there mix ups are string based (Example: Tina's 6pp2p, 6ppp, 6pp6p, 6pp2k, and Ein's pp2kk or 1k6p2k) and can't really mix up with other strings. Sure they can do it here and there but there's isnt as good as Christie's or Lisa's would be because they don't have stances to go in and out of. They both are unsafe constantly and have poor mix ups. But Ein can really turn it around if he spaces her out. A lot of her reaching moves put her in A LOT of disadvantage and even disadvantage on block or on hit (236K or 66ppk as example). Her 6h+k nerf has really hurt her. Now its way to unsafe to use out of the blue. She does have 1 option that goes full screen (66p+k) but anyone can see that coming. But Tina's damage output is INSANE she can get a lot of damage off on NH. She can get about 35% - 40% on NH with kp 8p 6p+k 9k 6pp6k 4t. But he can hold out if it of course. She has better throws and is better up close. If she gets 41236T on HiC thats like 45% I think. But its very close to half life on HiC. Her 1p can really mess with him due to it high crushing. Her throws, and combo damage output is what Ein really has to worry about. But he can space her out real easy because she can't space for her life. Its probably a 5-5.@AkaShocka you played TIna against Ein as well right? How did that go because I have no experience in the MU. Maybe you could talk about it.
I'm going to have to reply to this one.
You didn't finish the sentence. In any case, considering Ayane's grabs and the easiness at which she can space, plus her long range options, Leifang will have a hard time keeping close. Leifang can't use her parries or her unshu all that freely, because Ayane's grabs and her crushes will hurt her hard. The crushes and her evasiveness can also make using the proper OH difficult for Leifang. Leifang's long range options are slow, while Ayane's are fairly fast. I say at least: 4.5 - 5.5 in favor of Ayane. If I'm not allowed to use fractions, make it 4 - 6.
Definitely at least 4-6 in Lei Fang's favor. Bass' speed is God awful and she has an enormous gain on him when she parries him or when he is unsafe, his crushes are extremely few and seldom useful against her (or anyone for that matter), she can parry on Bass' backturning throw combos (parry while back turned), she crushes him very easily making it very hard to use his OHs aside from low OHs, 1P+K is damn near unpunishable, her OHs and OH type strikes shut down his striking game when she isn't parrying, his options are limited to playing extremely defensive against a defensive character and wait for the golden opportunity to throw punish or go for a pickup. She doesn't need to break defenses, all she needs to do is just chill.Regards to Lei Fang vs. Bass 5-5