HiguraShiki
Active Member
Bass has really bad matchups with Kasumi and Christie. It also doesn't help that Christie has many evasive moves that she can throw out after Bass picks her up from the ground.
I just can't wrap my head around this Hayabusa is absolute garbage thing that I keep hearing. So he isn't great at everything like he used to be. His crushes are still solid, he has a variety of safe strings, lots of guard crushes that track, high damage output. So Hayate does "everything" better than Busa outside of punishing? I guess I forgot all those tracking guard crushes Hayate has.I agree. Hayate does everything but punish better than Ryu (doesn't really matter because they're both so unsafe). He matches his damage, crushes better, he's a little safer, plays the stun game better, and plays range better.
They killed Hayabusa and Hayate, but Hayate at least kept his speed. What they did to them was just stupid.
Well, that's kinda relative as in: "How much of the cast must you find less efficient" to the considered "bad."He's not "bad". Just he's not as good as he was in 4. Same for Hayate. Both of them are working hard for the duke. He's still got some favorable matchups though. I can't name them right now cause I'm getting for class, but I will after class.
His gaurd crushes are not all they're made out to be, as due to his sluggish speed he can't take advantage of the raw frame advantage he generates from them.I just can't wrap my head around this Hayabusa is absolute garbage thing that I keep hearing. So he isn't great at everything like he used to be. His crushes are still solid, he has a variety of safe strings, lots of guard crushes that track, high damage output. So Hayate does "everything" better than Busa outside of punishing? I guess I forgot all those tracking guard crushes Hayate has.
I get that he is not top tier any more but I honestly think people were simply spoiled by 7 years of having a character who excelled at every single aspect of the game with no weaknesses to be exploited. He's still good at a lot of things and not so good at others. Saying they "killed" Hayabusa is completely ignoring all his strengths and only focusing on what he lacks.
Hayabusa vs Bass: favors Busa. Busa has more evasiveness. He a little bit quicker & can get off a launcher for guaranteed dmg. Bass has grabbing moves to his disposal, but as far as jabs, being on the move, etc. Busa has him. Busa also got him in the range. This is my personal match-up with both of them as I used them both (Fought Bass with Busa, Busa with Bass) 7-3.
His crushes aren't solid, he doesn't have many safe strings at all, and his guard crushes are also slow. All he has going for him is the high damage output when he does get a hit. He's a joke. +2? (that's what he gets from 3H+K) So, he's still only tide with the faster characters in every way but his jab.I just can't wrap my head around this Hayabusa is absolute garbage thing that I keep hearing. So he isn't great at everything like he used to be. His crushes are still solid, he has a variety of safe strings, lots of guard crushes that track, high damage output. So Hayate does "everything" better than Busa outside of punishing? I guess I forgot all those tracking guard crushes Hayate has.
I get that he is not top tier any more but I honestly think people were simply spoiled by 7 years of having a character who excelled at every single aspect of the game with no weaknesses to be exploited. He's still good at a lot of things and not so good at others. Saying they "killed" Hayabusa is completely ignoring all his strengths and only focusing on what he lacks.
When Busa players say things like "no strengths" that's when I begin to turn off somewhat. It simply isn't true, he has "the best pressure game against blocking opponents". those guard crushes are soooo good and it's not like he can't change his strings if people start countering them. Saying he is too slow to take advantage of +9 is retarded. Are you seriously telling that if you attack after land a +9 guard crush you will be beaten out? Of course not! So that is when play mind games between a grab, another guard crush, a low, whatever the hell you like. Helena gets +4 or something from force tech's and it's enough to keep pressure easily but +9 for Busa is useless? They are almost the same speed.Well, that's kinda relative as in: "How much of the cast must you find less efficient" to the considered "bad."
His gaurd crushes are not all they're made out to be, as due to his sluggish speed he can't take advantage of the raw frame advantage he generates from them.
Also, note that his mix-up game is pretty bad here. After beginning a combo, very very times can he opt to go low. And in a lot of cases (such as PP2K) the "trip" is really just a useless poke,
His crushes are decent in theory, but 1) DOA has a funny way of ensuring that crushes are inconsistent. 2) They're actually not very efficient due to their speed. If your opponent knows to just go mid, their mids will always be fast enough to intercept Ryu's slow crushes.
You say we're spoiled because he had no weaknesses in past DOA games. I'll agree to that extent in 4. But that's no reason to literally give him no strengths aside from the ceiling game. All of his "strengths" can be found much more effective in other characters who are accompanied by other tools to boot. His only notable place to shine really lies in the Izunas (particularly the Shoho, as it's one of the few set-ups which garuntees 80 damage after a single strike connects).
So, do you guys still think Helena is like the worst character in the game ?
Helena's 66KPP when fully charged is +2, so what? Not every guard crush in the game is great.His crushes aren't solid, he doesn't have many safe strings at all, and his guard crushes are also slow. All he has going for him is the high damage output when he does get a hit. He's a joke. +2? (that's what he gets from 3H+K) So, he's still only tide with the faster characters in every way but his jab.
No he doesn't. As I already described, he has horrible low trips and blocking opponents will cause you to be at ridiculous disadvantage given his speed once your combo is finished. The 4PK/PP4PK only works until your opponent realizes it's what your relying on and begins to counter it, not to mention that 4P being a mid makes it frequently countered on-reaction both to start an offense and as the third hit in a PP chain.When Busa players say things like "no strengths" that's when I begin to turn off somewhat. It simply isn't true, he has "the best pressure game against blocking opponents".
Oh? And what are we changing to, here? He's got 1PK, which is good so long as you don't always follow through with the K (counter). And then 236P and 236P+K, both of which are decently slow mids and can be rather easily intercepted with other, faster mids. Then he has the 6KP and 9K low crushes which are some of the most funky, unreliable BS in the game, with lows often pulling you out of them even at the peak height of the animation (though that's largely inconsistent).those guard crushes are soooo good and it's not like he can't change his strings if people start countering them.
I never said they're useless. I'm just saying they're not as potent as the "on paper" effect may indicate.Saying he is too slow to take advantage of +9 is retarded. Are you seriously telling that if you attack after land a +9 guard crush you will be beaten out? Of course not! So that is when play mind games between a grab, another guard crush, a low, whatever the hell you like. Helena gets +4 or something from force tech's and it's enough to keep pressure easily but +9 for Busa is useless? They are almost the same speed.
He has no move with that input. I think you mean crouching 4K (34K).His 46K from crouching is incredible and it has a safe follow up unlike other crushes.
Personally, I feel even Brad is better than Busa. Actually, Brad is a much more legit character in DOA5 compared to his former self.WR 4K doesnt crush and both follow ups can be stepped. Dude is a gimmicks. His only saving grace are his Izuna's.