JayceeChris
Member
Sup guys, I've just let two teets on TN twitter. One is the Ein's changes list on Takeda's blog. The other one is just about giving CB effect to P+K so 6P+K can return to 14 frames. (The most needed change IMO)
Do you have the link so I can retweet?Sup guys, I've just let two teets on TN twitter. One is the Ein's changes list on Takeda's blog. The other one is just about giving CB effect to P+K so 6P+K can return to 14 frames. (The most needed change IMO)
The changes are not final. The changes are in the loketest phase and subject to be altered.
Calling all Ein players, the tweet, various changes to the character in the finalized list, I don't care, but TWEET TWEET TWEET and RETWEET to Team Ninja's twitter. We NEED to get that information out there. There is still a chance to get at least a fraction of the Ein we want but we may never get another chance like this. Things are changing now and we need to take action. Let's go people!
Do you have the link so I can retweet?
http://takedazxdoa.blogspot.com/2013/11/ein-tweet-list.html Completed list
@Nereus 8P is on the list as a SD stun as well as 8K (only the solo one).
https://twitter.com/TakedaZX/status/424217046558076928
While you're at it guys retweet this to buff his and Hayate's hair.
its aiightNah, I started that post above probably half an hour ago but I didn't post it until now. My B.
Here's my status - Maybe I'll do a DOA4-DOA5U Ein comparison
https://twitter.com/XxRadiance/status/424312982986711040
Lemme help , I've been messing around with Ein on DOA4 a lot lately.Here's my status - Maybe I'll do a DOA4-DOA5U Ein comparison
https://twitter.com/XxRadiance/status/424312982986711040
dreams... are you o Radiance o by any chance?
You mistook that 1K for Ryu's probably. HIS stunned on NH for whatever dumb ass reason. Fuck Ryu man... seriously.@TakedaZX Well Ima start recording tomorrow. We'll have to cover what's important for Ein. Too much info TN might see as too demanding or covering uneccessary parts will cause them to lose focus on the important parts. BTW I made a mistake and told @Tenryuga that Eins 1k stunned on NH in 4.1 TROLLOLOL
6P+K causes an non-SEable stun on NH already. Making it 14i is crazy. You've already got an excellent 14i whiff punisher in 236P and a non-SE-able stun in 3P on CH.6P+K - 14i
Disagreeing with this completely. This is asking for wayyyy too much. A 13i NH launcher is out of the question, never mind the fact that it'll out-prioritize anything else 13i and that it has good range too.4K - 13i
Great. You want this to be 14i and increase its damage. It's fine as a CB.6P+K - CB status removed. Add back-turned stun (Hayate's 7P) and increase damage (32 on NH, 40 on CH, 48 on HCH).
No need. The move is fine on its own.P+K - CB status added (with animation made more obvious)
This I actually agree with (not the 3KK part tho'), but only if other character's previous SD stuns return too. Bounds are just a fucking excuse to reduce guaranteed damage.8P - Change hit status to direct sit-down stun on all hits. Advantage increased to +17 to guarantee 33K and 3KK.
It's fine as is.8K - Change hit status to direct sit-down stun on all hits (for 8K only not its variants like 1KK, 4P2KK, 6H+KK4K, and BT 4K). Should be +15 on highest SE.
It's fine as is.4PP - Change to mid punch.
You wish. I'll only agree if other characters have the same property, because the fucking invincibility frames are annoying for everyone, not just Ein. Right now it's fine, I think, because he's not the only one suffering from this issue.6KK - 2 in 1 on (CH+) with half techable knockdown (the opponent can immediately tech but if the opponent does not tech, Ein can dash in and 1K them for a free tech up).
Ein doesn't need the stun. At All. 14 frame deep stun is OP indefinitely. And if 3KK is a natural combo then smh because it'd be a freaking mid K 14 frame launcher.3K - Stun increases and 2 in 1 for 3KK on CH+
Unnecessary.6P+K/4K - True-mid status.
Agreed. No hitbox of a similar move should be different.9K, 3KK - Better vertical hit-box (like Hitomi/JL 9K status)
This is fine.6H+K - Launch height increased
So you want this to be 13i AND have an increase in launch height. The initial frames can stay. Launch height increase is most welcome, though.4K - Launch height increased:
Not necessary when 33K is a far better option.7K - Launch height increased.
Agreed.9PK - 0 on block.
6KK - Safe on block (-4).
This move guarantees damage. It's fine as is.8K, 1KK, 4P2KK, 6H+KK4K, BT 4K, and BT 1KK - (-4) guard break for space.
Nope. Any attempt to land a NH launcher on block should always be unsafe.9KK/3KKK - (-5) on block.
The move shouldn't be safe if you didn't charge it.PPP - (-6) on block (unless PP4P is added, see "New Moves")
These three are decent low crushes, especially for crushing WUKs. +1 is fine for 46K, though +3 is decent for the other two.236K - (+3)
46K - (+3)
3H+K - (+3)
It doesn't need to guarantee 46P.7P - (+14)
A gigantic ass no. The fact that it's even used means you're trying to bait a CH stun. It has good priority, the stun is deep. -4 is already being very lenient because it's low risk for high reward. +1 on NH will make it NO risk and high reward.3P - (+1)
Nope. NH 12i stun is too much. It's fine as it is.[quote]66P/PP6P/1K6P - (+5 Shallow Stun)
I agree with this.[New]PP4P - Swiping mid hook. Tracking. Low hit-box (yet not a true-mid). Safe on block (-5).
Unnecessary. Using PPP is fine.6PP - Hayate's string except second punch animation changed to that of PPP. -8 on guard and +6 on full charge.
I agree.[New]4P2KK - Just like Hitomi's 8PKK.
Not necessary.[New]1K2Kor 2K6K- Tracking 2H+K follow up to 1Kor unsafe tracking H+K follow up to 2K (No stun, just knockdown)
He needs a fast tracking low, but not one that's again low risk high reward. -8 on NH hit like Hitomi's and +7 on CH and +12 sitdown on HCH and in stun.[New]1P - 15i Tracking low punch -4 on hit, light stun on CH+ (+17)
This is fine.[New]236H+K/214H+K and Running H+K - Stand-alone variant of BT 7K: Mid K, i23, +2 GB on block, unholdable, tech jumping, side step-able and free step-able. Same properties as BT 7K on hit.
That's past games though. A lot of DOA5's frame data is significantly different, though I haven't actually played past games since I don't have a 360, but I know pretty much most of the frame data and the meta game from past games. In DOA5U, it's definitely unnecessary for them to be as fast as they were back then - it's all a matter of comparison to what other characters have, after all, and none of them have moves that would be as good on hit as these two. It definitely should be unsafe, but when so many other strikes with poorer on hit properties are just as unsafe or even more, it's, at least to me, not necessary for Ein to have them. It'd be an excellent buff overall if he did, but I dunno. I'm still questioning if this is a balanced change.6P+K 14i and 4K 13i were tools Ein had in the past that were in no way shape or form OP. It is reasonable to ask for the restoration of tools that were not broken. Both moves are getting punished on block anyway so misuse of them gets an Ein player screwed.
Ein isn't a mixup heavy character though, and he's not supposed to be. Ein shouldn't even be relying on that string in the first place (just like Hitomi completely negates PP and goes straight into 3KP).PPP is not a reliable string; That is one of the worst strings he has because unless charged it does nothing for him which leaves him without a solid punch string into a mid whereas some other strikers have multiple strings into mids....that have MID and possibly LOW followups to those mids.
Whoopsie. Was going to edit that.HItomis 1P is -5 on hit. Where do you get -8 on NH from?
It's simple - 66P has followups, and by itself, it's safe. Unless the block frames are changed to unsafe, it's not necessary.You say a NH 12i stun is too much but quite a few characters have 12i kicks that stun on NH and do more damage than 66P. NH 66P doesn't even allow stun game unless you hit confirm 66PP. The other two options are a knockback.