The Dead Or Alive Meme & Gif Thread

Nuke-Nin

Well-Known Member
Trying to do something "3D" kind of like this

tumblr_nknw1zZkMu1rje51ao2_r1_1280.gif


dunno if I like it or not
its called wiggle 3d or something similar to it it makes a 3d effect by showing different angles, great job!
 

Kronin

Well-Known Member
Team Ninja seems to find balancing her really annoying (it was Shimbori I think that said this) so you could be right. She is dead now too so there's that. But then again:

So she might come back.

To be fair Shimbori only said that thinking about the general balancement of the game, her personal one was the most hard for her peculiar extreme characteristics, a great attack VS a bad defense:

GamesBeat: What characters, if any, have been especially problematic when it comes to balancing the Dead or Alive 5 roster? Why?

Shimbori: That’s easy: Alpha-152.

The impression of how strong that character is changes drastically based on the person playing. This is a very important point which is common to all fighting games, so this might get a little long. Bear with me here.

For both Dead or Alive 5: Ultimate and Dead or Alive 5: Last Round, unless a player is fighting against someone a lot better than they are, then the player will not lose just because of a character’s abilities. However, the player’s impression of whether a character is strong or weak will vary depending on how well developed the player’s strategies against that character are. This is something that can be said for all fighting games, not just Dead or Alive.

Now, for Alpha-152, what makes her unique is that she has the strongest attacks but the weakest defense, so how well she performs in a fight will vary dramatically based on how well developed an opponent’s strategy against Alpha-152 is. If the opponent has no strategy, then they will be easily overwhelmed with her critical combos which are easy to pull off and lead into any of 4 attacks: 3 critical burst moves or a throw with the most damage in the game.

However, Alpha-152 does not have normal wakeups and rising kicks, no normal holds, and because she is so light, she can get launched higher than other characters and thus potentially take more damage from juggles. All of that means she has the weakest defense of any character.

When playing against an opponent who has strategies for positioning, as well as dealing with her critical combo patterns and unusual wakeups, she will have a hard time winning. You see that in play when watching the well-developed tournament fights now compared to fights from the past. Extremely unique characters might not be so strong once people figure out strategies against them, so you need to make sure you don’t make them too weak initially.

This is why balancing is hard.
http://venturebeat.com/2014/11/16/b...weaking-in-dead-or-alive-5-last-round-part-2/

Anyway I agree that sadly Alpha-152 is a character with realistic chances to be removed, overall when some of her most peculiar moves can be attributed to Phase 4: I continue to hope that TN will keep her in the sequel of the series.
 

Chapstick

Well-Known Member
Phase 4 does have a smaller movelist compared to some. I can see them giving her Alpha moves in 6 like 6PPP (I'm surprised she doesn't already have that starting punch) leading into the rapid 3-in-1 kicks of P4's PPK or she could get 33KK into chifu. Keep the GB on the second kick letting her teleport even if it's blocked. o:

Also

tumblr_nllfigfNaC1t5k8i7o1_540.gif


^Was made with @DestructionBomb 's help recording such a high quality source video

tumblr_nlqgo8xczZ1t5k8i7o1_500.gif

tumblr_nm1381hqzu1t5k8i7o1_540.gif

tumblr_nlbxbm682E1t5k8i7o1_500.gif

I'm really getting behind on these limiting myself to 4 a post. I have 8 more. Oh well.
 

Chapstick

Well-Known Member
That's what I thought but a mod edited one of my posts here sticking the 2 gifs of that post into a spoiler so I figured whatever might as well
 

Chapstick

Well-Known Member
Seriously good luck doing this online with someone that isn't just standing there so you can do it. Even if you did, the other person would have to exit out for a second too or they'd be disconnected. I wonder if doing this in a lobby would disconnect all the people watching.
 

TheRealCoxinator

Well-Known Member
Seriously good luck doing this online with someone that isn't just standing there so you can do it. Even if you did, the other person would have to exit out for a second too or they'd be disconnected. I wonder if doing this in a lobby would disconnect all the people watching.
Exactly. Free wins bby.
 

DestructionBomb

Well-Known Member
Standard Donor
Basically, you don't have to quit the game at all. You press the PS XMB button to go to the menu to prevent yourself from freezing while the game proceeds to keep running to bypass that error that freezes and quits the game by the error. Also this version is better than the 5U one because you can do it anywhere now. Literally on any stage. Look at Manny's video with the Hayabusa teleporting and look at the old one. Sparked a hint there aha.
 

Chapstick

Well-Known Member
Now that I think about it, you could knock someone watching out of a lobby without kicking them if the person you're fighting is in on it. 0:
Also this version is better than the 5U one because you can do it anywhere now. Literally on any stage. Look at Manny's video with the Hayabusa teleporting and look at the old one. Sparked a hint there aha.
I was able to do this anywhere in 5U too. As long as the PB would have KO'd the opponent it can work. One time a while ago I managed to do it too soon and nothing was going slowly but all the objects in the stage were highlighted.
 
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