Even the new universal clothing items aren't exactly form fitting either. Lmao yeah like clothes out of the 90% Clearance section at Kohl's. Spot on.
Some quick impressions of Tekken 8
+ Reina. I liked her characterization a lot in the Story Mode and she is a blast to play. Love the Taido and Mishima hybrid fighting style. Love her voice acting. Bonus: stockings and boots FTMFW
+ Awesome stages with good variety of gimmicks (wall breaks, floor breaks, explosive walls, etc). Lighting and graphics for the stages are on point. Music isn't that shitty wubwub crap from Tekekn 7
+ Game feels extremely responsive. Tekken 7 offline felt a bit delayed with inputs (and this was intentional to mimic online play) but here everything feels snappy. You don't have the fluid movements of DOA but it also lacks a lot of that characteristic stiffness from previous Tekkens IMO
+ I liked how Story Mode broke up the fighting gameplay by including the beat-em-up Tekken Force in one of the chapters.
+ Story Mode had good pacing although the ending fight with Jin and Kazuya dragged on a little too long
+ I liked the direction of the cutscenes but could have used less constipated Jin closeups
+ Free frame data
+ Training options, replay takeover feature, Combo Challenges, Punishment Training, Game recommended "Main Techniques" that condense what they think are the most important tools for each character to around 20 moves, etc.
+ Instant match load times (Burger King Loading Screen is dead! Long live the King!)
+ Jun is back
- Thin plotline, bad writing
- A lot of the cosmetic options are meh and not quite as form fitting as they should be for each character
- Missing classic costumes and hairstyles. How do you not include Whorewang's and Oscar's iconic outfit? C'mon
- I can't mix and match a character's default top or bottom with other clothing options? I could in T7.
- Leroy and Zafina's voice acting/dialogue in the Story. ("Believe in yourself!" - Leroy was so eyeroll)
- Obvious the Story Mode got most of the budget as the other game modes feel lacking in content
- While a tutorial is appreciated, a lot is still left unexplained
- Combos are still too long and have insane wall carry. The wall game is obnoxious with how many free hits you can get on an opponent.
TBD
- Ghost AI
- Netcode
- Heat System