Of course, apart from the fact that DOA is a good fighting game
Depends on the mothership titled game. DOA4 was atrocious but DOA2, DOA3, and DOA5+upgrades was pretty good.
And I don't care how much the new frame data option in Tekken might be. 3-4 bugs don't really hurt anyone, but that's not the point for me. It's a fundamental thing and "should" be included in the game anyway. So let it be 1$ or 10$, I am not willing to support this. And I know this doesn't matter because there will always be people who doesn't care and buy shit anyways.
This I can agree with. Game information hidden because of a false sense of philosophy is absurd, but we have to take into consideration that many games in the past did not have this information to begin with. DOA was one of them and DOA evolved with the inclusion of it in DOA5. Some other fighters till this day doesn't have them.
People can give flack on Tekken for this, but if DOA did the exact same thing and just now added frame data, TN would of charged you $30 flat as if they wouldn't have done some scumball tactics themselves to be fair. The scumbag tactic of KT is far greater than most other games.
But maybe I am too oldschool for todays game policy. =)
It doesn't take an old school player to justify the value (it's still a scumbag tactic I know, there wasn't even DLC practices back in the day, what you bought is what you get). In a game such as Tekken, the vast chunk of them are competitors. In a game such as DOA, the vast majority of them don't even use it despite it being "free". But course again, I am also against payment for information that should of been day one from the start without any money whatsoever, on top that it took them
this long to add it (like what in the world was Harada smoking with that weird philosophy of his), but the effect the inclusion has is justified to a degree. Hopefully Harada keeps that shit free from there on permanently.
Tekken constantly grows with each passing day and players who travel to the events where they pass by, sit down trying to learn the game, and they can seek help on how general frame data works without resorting the need to look it up online. Some people don't even have the PC version with a frame data tool to look for the information.
It was extremely good that DOA did this at the cost of zero dollars back in DOA5 and many other fighting game developers could learn from this that information like this should be free (I absolutely defended DOA for things like this everywhere I went), but in this current year and timeline and the state of DOA6, if DOA6 was on that same boat and "just now" added frame data how would we know that KT wouldn't have charged you quadriple for that information?