True. Like if what Highabusa has been saying is true and he's basing it off recordings I would have expected to see that Tina whiff punishing with 6H+K 2T and whiffing the 2T and trying it again a few more times before getting frustrated and stopping.Let’s be real... the only good fights we’ve seen were at EVO.
right now yeah but i was talking about doa 6 discussions altogether, there has been many points when threads have gotten unnecessarily messy sorry for the confusion lol sometimes i just dont word things rightTTThere's really only one person here being remotely unciviil though XD I'm just saying you can't base how good a character is off matches you see when said Tina gets like... One or two full unoptomized juggle off in a 10 round fight lmao If I had a quarter every time I saw her throw unsafe moves against Diego's block I'd go out to eat for lunch today. That was not a good fight.
Can you ask him if Raidou’s in? I want confirmation.So I tried to convince Master to increase the neutral hit wall damage just to be greedy. I failed, guys l0l
l0l yeah, Manny won't respond to something like that. He already has to deal w/ that mess on twitter *looks at folks spamming Momiji and sending threats like Zafina players*Can you ask him if Raidou’s in? I want confirmation.
So I tried to convince Master to increase the neutral hit wall damage just to be greedy. I failed, guys l0l
I might just be HP settings.Tell him to make Tina's MDT do 50% damage on HiC and Dejavu 60% on HiCI hope what we saw were just the HP settings being stupid and not wall combos getting really low damage output.
Thanks for asking tho. At least its good to know making a request is doable. And hey, all this means is we just need to adapt. Nothing major or game breaking. Again, thanks for trying.So I tried to convince Master to increase the neutral hit wall damage just to be greedy. I failed, guys l0l
Where can we see some Training Mode action for DOA6? If thats true that scaling is the same, Im pretty satisfiedBased on the Stunthreshold the Lifebar in Traning mode has 360 HP.
Based on that you can see that the Combos that also work in DOA5 do the same damage… and based on that it's reasonable to assume that the scaling did not change either.
Where can we see some Training Mode action for DOA6? If thats true that scaling is the same, Im pretty satisfied
Lol, thanks. I feel dumbAll the recent clips are from Training mode since you can see the inputs at the bottom. In some cases, you can even see the regenerating health bars e.g.
It’s better that way, trust me.crap why am I always offline when FSD gets messy
The drama during the DOA5U days were fun though, especially the casual thread lmaoIt’s better that way, trust me.