I think, there is a lot of worrying factors here when it comes to the future of DOA as a fighting game series:
2 - The playerbase not being there for DOA 6 because of how the game is perceived, and not being there for DOA5LR either, means that there isn't a whole moviment of people showing numbers and bringing doa into the spotlight as a series.
If DOA was one of those series were the players kept the scene alive while the series is on life support, I could see Koei eventually greenlighting something, but it is not the case, Koei policies and how doa 6 turned out, turned people off the series in a major way.
Not to say I disagree with those bits, but things such as that are not always sunshine and rainbows simply because parts of those bits only make sense if you are backed up for it, specifically #2 though. But I mostly agree if it comes to actual backed up support.
For starters, DOA community is extremely small and niche compared to the majority of fighting games out there in the market. When it comes to life support, realistically the game is not growing for numerous reasons of both bad and good reasons. You see the same exact people for support and content creation. If you want to gain support the game must continue to grow within, but you can't do that if the company behind it isn't willing to put in the effort for the people to promote and support the game in the first place, or even growing additions of players. The last time we ever had a spike of that nature where DOA grew was the release of DOA5U with a free-to-play (that was successful mind you) was the only time it became apparent with tons of new people that actually sticked around for it that outperformed DOA5 vanilla, but part of this was to believe that DOA5U was in fact a pretty good game, to the point that "another" version of that game released after. I know quite a lot of people who are still around till this day because of DOA5U's success. DOA6 tried to do the same method because of how it worked the first time for DOA5, pulled a free-to-play, and hardly gained people at all due to things that have been stated over and over again. I mean you said it yourself: "Koei policies and how DOA6 turned out, turned people off the series in a major way".
One thing needs to go hand-and-hand with another. Supporting a game that isn't doing good blindly at times means that you are content with what's given to you even if it's shoddy work because otherwise you'd be playing the game out of spite and companies will take advantage of that you are perfectly fine to what's given to you, which is something no one should be a part of no matter how much you love a game/series, but everyone is different so how you spend your time and money is up to you at this point on what makes you happy (imo).
DOA isn't Smash where you'll get blessed with high level support and content along with an overwhelming number of people supporting the game, and as long as other fighting games exist DOA will continue to struggle of trying to get people to develop even a small ounce of interest to jump on in because of the vast difference from other fighting games influence and support from theirs vs DOA. From how i'm seeing with the recent situations, If you like DOA6 then continue to play it with the attempt that you play it because you actually like it, considering it's unknown if the series is willing to move on at this point / placed in a shelf.
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