Well I'd say getting new players to know the franchise Is never a bad thing, be it permanent or not.
Merely the life span of things. Games can't sustain growth if you don't have many people to support it as well as being strongly active behind it. It's getting more expensive over time, but this is the risk fighting games take so it is normal (well...some of it is normal LEL). It's more or less that DOA has never outputted to big spikes except DOA5 and it's upgrades.
I do agree with you on that front because that's how games generally grow while keeping the current base, however DOA6 didn't exactly hit that nail in the head to offset that problem. It's more of a loss more than gain more if we had to actually scan through it. If DOA was the only 3D fighter on the market it'd be more safe spot for continued support, unfortunately way too many fighting games.
I think we should stop running away from our problems by asking for a new Doa game.
New mothership titles tend to take a new spin of things (generally) or re-innovate the wheel to not make it too similar to previous installments, if anything, it seems like
-they- were the ones that ran from those problems to begin with though like Rikuto mentioned. If the main company and sub-divisions do not want to put the effort into it, then you might as well do sweep it under the rug. A sequel is not a bad idea since the current main mothership installment of the game left a giant scar based on publicity alone that can convince anyone to not try it. Course as they say, play what you like, but it doesn't amount to anything if it also affects the future of it's games (which it does), 4 didn't even have an upgrade since we jumped straight to 5 which is DOA's biggest hit title
, also directed by Shimbori. It's just more or less if they actually learned from the mistakes they made to not bring it over to a sequel since at times can be considered starting fresh while keeping the core, but part of this mistake is KT. I definitely get what you're saying though and would of agreed since common scenarios to just toss it away tends to not always work, but trying to fix it now didn't work either, and it's impossible to fix it now since support for it is over unless an upgrade is on the way which is possible, and a new director wouldn't mean anything if the push for the game is low, so what else is there to do but sweep the current version under the rug. It
is just the vanilla version of that game so there's that, there may be hope 6U or even a sequel.
In truth we just need a new director
Shimbori was also the director for DOA5 and then co-directed with Tom Lee for 5U/LR which those games came out exceptionally well, and the biggest spike DOA has ever achieved in it's lifetime of titles. People still blame Shimbori for things he has no control or authority over when the guy even has his own boss above him. Yamima is the current director of 6 and he's also spoken not very highly within the JPN DOA community either. He's an old school player still following the footstep shambles of Itagaki I hear, but never met the guy so who knows, replacing him could change things but highly doubt it since Shimbori stepped down to do his other roles while having Yamima didn't exactly change anything either.
It's more KT > director. Including it's marketing division.
director that we can communicate with like harada or ono sadly i think the team is only japanese spoken.
I agree with this yeah, TN is one of the few where none of their main developers are social media Twitter active that interacts with the community like Harada/Murray does, Guilty Gear CMs, DBFZ CM, KI, Ono and so on. The only people I know is Tom Lee as well as Manny whom I support both fully all the way to the ends of the earth, but they more or less take a more professional approach. Shimbori was social active back in the day but not sure what happened there.
What DOA should get is budget. But to get that budget, they have to actually care enough to do it, when I speak of care, I speak of the same exact effort they put into Nioh despite majority of the big teams were shifted to work with Nioh mostly because action game genre is popular for many reasons. What they tried to do was to put as little effort for it with scraps as possible with 6, and then try to make the most bank out it because they know that people will buy it since people automatically assume the next DOA is automatically better. Why? because despite it being a sham, it works. Considering that fighting games are highly niche so why put too much effort right lol. Overall, I feel for the DOA community as they deserve the best quality content game they'd like to get. Unfortunately their main company currently doesn't think so, but there may be hope.