DOA6 has dull looking colours? .... how? DOA6 is such a vibrant game with all of the colours. DOA5 I wholeheartedly agree on but DOA6? No. I think Itagaki should only do character and stage design. Shimbori should just stick with gameplay and now they need to hire somebody good who can properly write characters and stories for the existing characters.
I disagree on the character designs and writing characters and stories but agree on everything else.
I know for a fact someone on FSD asked Manny or Tecmo NA about this and got confirmation from them that PS4 will be able to purchase individually. I will see if I can track down the post.
This. How about people actually WAIT and see if the PS4 version has to buy them together or separately first before having an anuyersm? Hell, I know people asked that question and even went to MASTER and Tecmo NA about that well before today, so let's take a damn chill pill already.
Itagaki was also responsible for one of the worst fighting games ever made. DOA4 was ruined by Itagaki because he ended up being, in FGC parlance, a scrub, since he made so many changes from the preview builds simply because he hated how top players were playing the series.
This. Why the hell do people forget DOA4 was NOT a good fighting game at all? They talk about everything else BUT the gameplay aspect to talk up the game but ignores that everything DOA4 had in that level was pure trash.
Hell Rikuto, among others, was going to straight up BAIL from DOA6 or had horrible impressions of ONE THING from DOA4 creeping into DOA6(and that was the DOA4 Wallsplat that we only later found out was part of 2 different wallsplats depending on the move) which should tell you how little any DOA competitive player saw how bad DOA4 is as a game.
As I stated many times, it doesn't matter how good your aesthetics are if your gameplay is shit and that's all DOA4 legit was:
Style over Substance.