And how are you helping the game? Reflect on that and don't worry about how other people do it.
I also don't understand why you keep bringing up people here liking critics. Pretty sure we all hate them equally.
I have given this game mroe than enough money and I plan to go to Kumtie in Texas. I am unlucky like a lot of guys in the Midwest for DOA since we gotta go far for events. I have had more luck with SC6 since I can find an event for that game nearly anywhere in the Midwest.
Very funny. Excuse me for necroing this thread, but I honestly am tired of every Dead Or Alive threads getting crippled down by amnesiac weaboos parroting shitty outrage sparked by their super flawless reviewers, until it's so f*cking hard to read some tech discussion about this motherf*cking fighting game.
That's right.
OP said this is asset-flip. Alright, the movesets and grunts voice-over are largely so. Sadly that's how fighting games are, including the now-suddenly-super-cool DOA5. The rest of the features are new or continuing the latest booming feat (such as breaking costumes), regardless you like it or not.
If this was an asset-flip of DOA5, then there wouldn't be complaints, because it would be the same DOA5(LR) with it's super good PS3 graphic. There are complaints because there are differences in the game, right? Be careful on using that hot ignorant term.
Not to mention there are a lot of people who want previous things to return, such as Momiji and certain DLC costumes. That means people want asset flip. Ironic.
What else?
"The game has less content than DOA5LR"
DOA5 Last Round is a work of rerelease after rerelease. DOA5 Last Round is the second rerelease of a same game if not counting DOA5+ and DOA5LR PS3 or PS4. Talking about 'bad practice' this 'bad practice' that, which something the community likes to criminalize DOA6 with, to re-release a game with random DLC and sprinkled a few new content followed by another one-way overpriced DLC sets is bad practice, dumbasses.
"DOA5 has more characters than DOA6"
Apart from Mila and Rig, who were new in DOA5 vanilla? Sarah and Akira are guests. You could lose them anytime the TN-Sega's term of agreement ends. Really shouldn't count them in.
DOA6 has 24 original characters (outside Nyo, P4, Mai, Kula). DOA5 has 21 original characters (outside Akira and Sarah).
Wanna compare DOA6 to 5U and 5LR? Read the previous point.
"DOA6 didn't have Lobby Match at launch"
You guys gamers are really overproud of quoting the virtuous idea of delay while using Shigeru Miyamoto meme. TN promised they wanted to polish it first. So go eat your own words.
"DOA6 has expensive Season Pass and costume DLC"
So were the DOA5 Vanilla and so did the Season Passes in DOA5U and LR, which you guys heavily supported up to SEASON PASS 7.
Nobody raged back then and now suddenly you reviewer-worshiping spineless twats make it seem like DOA6 started it first.
"DOA6 costume DLC is based on few same costume designs with different pattern."
Again, that's how it is been since DOA5 and that's what I used to complain. But then again it went all the way up to 7 Season Passes outside of previous DLC packs.
"DOA6 doesn't have individual purchase for costume DLC"
For western version, yes. Send your complaints to TN and/or don't buy the Season Pass at all.
"DOA6 costume DLC is bleak and boring"
Seals the point above. You don't need to buy then. Ease your shoulders.
"DOA6 has Core Fighters few days after release"
And again CF is what people want.
TN never asked you to buy the game day 1 and the game wouldn't launch itself to the moon if you didn't. If you wanted CF, you could have waited. Why buy something you don't think it's worth it?
"DOA6 Story Mode sucks"
Because everyone gets their slice in Story Mode, including DLC characters? Marie Rose, Honoka, Raidou, Nyotengu from DOA5 asked what's up.
Wrong game if you're asking for quality fiction. This is the game where every tiny disagreement is dealt with injuries.
"DOA6 toned down sexualization"
Like by how much? All I see is that these characters are still ultimately good looking and sexualized.
Besides the mistranslation mess, it's all understandable if they say all these stuff to avoid the sensitive group of people, while in fact, they are still going for sexualized characters.
"DOA6 has a few and recolor costumes"
Oh yes, because DOA5 totally never had anything like those, yeah? Never was it so few with additional recolor each.
I supposed you could be happier without recolor additions.
All of these are the after-effect of your previous support, so try not to have selective amnesia and getting outraged on something you showed support just because some f*cktard game critique who neither care with the series or play the game sparked you to.
In conclusion, the biggest enemy is the community. I'm not talking about MarieRose/Honkers or those who wish for Nipple-Cover and Cock-Sock DLC. I'm talking about a certain group of chaotic people who worship reviewers and critiques that don't know about a game and its history, sparked into outraging over something that they previously accepted and supported with a biased, bashful, oversmart attitude, causing false information to spread into even newcomers for the sake of making more people to hate DOA6.
You guys are not helping the game and series in any form with your airbag criticism and opinions that you treat yourself as truth.
If you're wondering why DOA is not being taken seriously, then please realize that you were a part of the problem then and you are a part of the problem now. And your attitude of trashing every discussion boards, including Reddit, just makes it worse.
Homie I have been play this series since I was 12 to 14 years old. I started with DOA 4. I actually went back and brought copies of DOA U and DOA 3 just to play them. I downloaded DOA 1 on a psone Emulator to tryout. Zack is one of my favorite fighting game characters of all time. I am still interested in this series as it has characters like Zack and Tina in them. I'm a DOA fan my dude. People like Rikuto, PL, Hoodless, DOAN, Matt, and etc know me my man. When I say something, I mean it from the heart. Shoot, I have done this for the Sonic series too. I care my man. You need to willing to call out when they do something dumb and not get blinded by fanboyism. Now let's address your other arguments.
Let me explain what I mean by an asset reflip. Asset reflip refers to models, animations, and sound effects. So yeah you can have the same sound effects, but for voice overs and such you have recorded that shit that can't just be reflip. Espeically if you got new lines for the voice actor. I mean think of a Sonic game where they just copied Ryan Drummond's voice lines and slap them into Sonic Colors. It wouldn't sound right at all and Sonic would sound different. So yeah sound can't always be reflip like an actual animation or model. You have to put mroe work into sound. Okay taking my nerd hat for a second. The reason I call it that is how the recycle a lot of win poses and lose poses from DOA 5 and some of the stages. There doesn't feel like put a lot of time into the game. You can take assets from past games and use them as base to make something new. NRS has done it in the past. A sound like RWBY, Gen:lock, and other 3D animations work from Rooster Teeth reuse a lot of assets so they are able to save tiem and money but also MAKE new things from them. So if you look up any of thsoe shows, you can see the characters look different. Like Ruby looks different than Canime from Gen:Lock.
Lastly adding someone like Momiji can be lifted from DOA 5, but they have to recorded her lines and give her new effects to her moveset as the game system is different. It isn't an asset reflip presay in the same vein as they lifted intro dialogue for Mila and Rig from DOA 5 with their same vocie actors not bothering to rerecord the dialogue. That is bad and extremely unprofessional.
I never brought up DOA 5 LR, but the base game of DOA 5 has mroe characters than DOA 6 and you do count the guest characters. Don't omit them just so you can boost your argument.
Every online game dating back to the PS2 and Xbox had lobbies. Excusing DOA 6 from this is fucking stupid and fanboyish. It is similar to the people who made excuses for Nintendo not giving the first Splatoon game voice chat.
The reason no one complain as the DLC was decently priced but it did get out of hand near the end of the game. The reason are mad here is that they are charging so much and ARE LOCKING content behind it. The prices for it are insane when other fighting games like SC6 and MK11 are offering more content at a lesser price. SC6's season pass alone has more content to offer than DOA 6 S1 season pass.
Did you play DOA 5? The dlc in DOA 5 had some copy and pastes here or there but majority of it was done from the ground up. Like look at the Halloween dlc, blazblue pack, tatsunko pack, and etc. They put effort into the DLC.
I personally don't have an issue with the Core Fighters being release that early as they made clear months ago. People just didn't listen.
Blazblue's story mode is mroe interesting and that is just stills over DOA 6's story mode. They could try better and try to explain why we should care about Honoaka, Diego, Rig, NiCO, and Marie Rose.
Just feels like they paid attention this time and a lot of the sexy costuems feels like thought went into them. For example, I love Tina and I love her base outfits. Nice mix of all the things she is as a character.
Both DOA 5 and 6 are guilty of selling recolors as DLC, but a lot of the base costumes in DOA 6 are just recolors and a way to pad out the amount of costumes are in the game. Be nice to get interesting Zack costuems and not like two or colors of the same suit.
While I don't think the community is not fulyl guilty but to only blame them and Team Ninja and Koei Tecmo is fucking stupid. They thought it was a good idea to make SSA cost meter, not the community. They thought charging 93 dollars for DOA 6 S1 was a good idea, not the community. They thought hiding things like a mint NiCO recolor costume was a nice extra reward, not the community. They have made a number of business decisions that have piss off the casuals side of their consumer base so much it is laughable.
As someone that didn't buy a single season pass for DOA5...lol. Am I qualified to speak on it? Because that's some shilling if I've ever seen it.
I don't feel like going through all of it, but I'll address some important points.
It's especially a problem that the lobbies weren't finished before release. It's not enough to just hold the lobbies back. You have to delay the whole game so that the product you release feels good as a whole for the money you're asking. Telling people to pay upfront with just a promise that things might get better at some point down the road (I'm pretty sure the lobbies got delayed again beyond the date they said they would be finished) is a horrible impression. Casual players are not going to stick around getting bodied in ranked, and lo and behold, people cleared out before the lobbies were finished.
It's not just the lobbies. How about the game crashing? How about people flying through stage boundaries during exhibitions? How about the fact that they couldn't be arsed to check the textures on the character models to make sure that they were aligned properly? How about they don't know how to paint weights causing all sorts of jank with costume clipping and detachment, and causing Hayabusa's neck to bulge out if his scarf isn't hiding it? Ooh, yeah, the game was totally ready to release. They pushed out the game so that it would come out before the end of their fiscal year and would have more profit to tout to their shareholders. And they damn near tanked the game because of it. Good job, KT.
That plus the costume part implementation, where they had to "adjust" the payout amount, and then do a big "release promotion" with 100x the payout, and then just having to keep it there showed everyone that they didn't know what they were doing. Not to mention that people could be losing up to 1000s of parts due to incompetent coding (they fixed that later). Word of mouth caught and everyone heard that this game was a rushed mess. But, you can bet they had their season pass ready to sell immediately. Also giving Western players, i.e. THE LARGEST PART OF THE PLAYERBASE, no ability to buy costumes individually while people in Asia were all green. And they thought that was going to go...well?
Oh, did I mention that the season pass also has Nyotengu's wrestling costume? Cheating anyone that bought the deluxe edition of the game? Sure, they paid another $30 to get those costumes. But, to complete the set, they're going to need to pay another $93. That's a real good look. They sure are pros at this. People sure are going to feel real good about their game.
And while discerning fans would know to expect that DOA5LR and DOA6 can't be compared directly due to LR being a 3rd re-release, the average consumer is just concerned about having fun and having bang for their buck. DOA6 doesn't fully pass the smell test. It doesn't even have team battle, let alone tag battle. Maybe they didn't have the funds to do the game properly. But if the game wasn't going to knock it out of the park, it was doomed to be an "I'll wait for the next version" type deal. TN had to have known this and did very little to head this off. By releasing the CF version late (they said they intended to release it at the same time, but couldn't), it just further made it seem like the game was more of a try-now-buy-later type deal, but they wanted to sucker in as many people as possible before they gave them that choice.
The whole thing reeks of a cynical cash grab and that they have no real direction of vision for what they want to do with DOA. They claim they want to be taken more seriously, but then they cowered and made sure you can't see Marie et. al. get punched in the face no matter what because the jailbait cute waifus must be protected at all costs. And then of course, EVO Japan happened. i'M a FiGhTeR, gAiZ. sUpEr SrS BzNs.
If they're not going to care about their own game, why should they expect anyone else to?
This...so much this