A section taken from Game informer for "4 reasons to get DOA5 LR" or something like that mentioned that the AI was being rebalanced to act more realistic. as to how realistic remains to be seen.
Balanced A.I.
For Last Round, Team Ninja rebalanced the A.I. to react to the player in more realistic ways. This also allows for new players to have an easier time as they get their bearings, while more experienced players can expect more of a challenge coming from the A.I. fighters.
The A.I. now reacts to players more like an human opponent would – acting more adaptive to player behavior in a fight and giving new life to the single-player modes. It remains to be seen just how deep this re-balancing goes, but from my time with Last Round, the A.I. was reactive and smart.
also a clear definition of what the soft engine is meant to do was given for those that were confused.
“Softer” Graphics
A large part of the Dead or Alive trademark is in how the character models look. From the bulky male characters to the unrealistically-proportioned female fighters, fans of the series have come to experience a certain style from the cast of fighters.
With Last Round, characters have received facelifts through Koei Tecmo’s Soft Engine, which was designed with the intention of adding a new layer of realism to character appearances. The Soft Engine is designed with the notion of adding warmth and softness to a character’s body. This is most noticeable during the up-close sequences before and after fights, where the skin of the onscreen character is at the forefront. Given the series’ pedigree, it makes sense that Team Ninja wanted to showcase this new engine in the Dead or Alive series.
This is neither revolutionary nor that important but dammit it's the only info we've gotten about this game in months outside of costumes :/
Balanced A.I.
For Last Round, Team Ninja rebalanced the A.I. to react to the player in more realistic ways. This also allows for new players to have an easier time as they get their bearings, while more experienced players can expect more of a challenge coming from the A.I. fighters.
The A.I. now reacts to players more like an human opponent would – acting more adaptive to player behavior in a fight and giving new life to the single-player modes. It remains to be seen just how deep this re-balancing goes, but from my time with Last Round, the A.I. was reactive and smart.
also a clear definition of what the soft engine is meant to do was given for those that were confused.
“Softer” Graphics
A large part of the Dead or Alive trademark is in how the character models look. From the bulky male characters to the unrealistically-proportioned female fighters, fans of the series have come to experience a certain style from the cast of fighters.
With Last Round, characters have received facelifts through Koei Tecmo’s Soft Engine, which was designed with the intention of adding a new layer of realism to character appearances. The Soft Engine is designed with the notion of adding warmth and softness to a character’s body. This is most noticeable during the up-close sequences before and after fights, where the skin of the onscreen character is at the forefront. Given the series’ pedigree, it makes sense that Team Ninja wanted to showcase this new engine in the Dead or Alive series.
This is neither revolutionary nor that important but dammit it's the only info we've gotten about this game in months outside of costumes :/