Yup
Especially The esteemed "Bananna Tiger" track
"Steel For Humans"
I wonder if Geralt will switch swords and maybe even switch swords according to his opponent. Steel for humans, silver for monsters like Astaroth, Lizardman etc.
Yup
Especially The esteemed "Bananna Tiger" track
Thanks goodness I’ve already Pre-Ordered the game. My Jian Sword is ready.That's exactly why they don't show us the PS4 version, lol. We would be seeing what the game actually looks like (for the majority of buyers of this game.)
Anyway, they also revealed the box art of the game:
Visually cool looking cover, but I do have a problem with Geralt being featured this prominently on it. It feels cheap. As if they need Geralt for this game to succeed. As if they completely lack vision beside making this game popular to the masses. :/
I do realize that guest characters were featured on SC covers since SC2 though...
Thanks goodness I’ve already Pre-Ordered the game. My Jian Sword is ready. View attachment 24860
Yes.Isn't he cute. :3
More like adorable.Yes.
Having played the demo at FR, I can say SC VI is in good hands. I'll list out my Pros and Cons (Considering I haven't played SC since 2)
Pros:
-Movement is so good. I can see Soul Calibur along with other 3d fighters prioritizing footsies and such.
-I like the vertical & horizontal attacks. Also show the aspects of movement and such as you don't want to continuously SS as there are horizontal moves that deny that.
-Ring out's still fun as always. I even got ringed out with the wall on me.
-I'm actually a fan of how there's a meter that builds up that can end up with you getting a Critical Edge instead of waiting til one's in low health and then try to utilize it to even the score or whatever.
-Reversal Edge is intriguing. I didn't land one but I saw it in action. It's another good addition.
-Neutral & Poking seems to be an important factor (Also a con, I like juggles and stuff).
-Slow motion clash scenes are pretty interesting and fun.
Having played the demo at FR, I can say SC VI is in good hands. I'll list out my Pros and Cons (Considering I haven't played SC since 2)
Pros:
-Movement is so good. I can see Soul Calibur along with other 3d fighters prioritizing footsies and such.
-I like the vertical & horizontal attacks. Also show the aspects of movement and such as you don't want to continuously SS as there are horizontal moves that deny that.
-Ring out's still fun as always. I even got ringed out with the wall on me.
-I'm actually a fan of how there's a meter that builds up that can end up with you getting a Critical Edge instead of waiting til one's in low health and then try to utilize it to even the score or whatever.
-Reversal Edge is intriguing. I didn't land one but I saw it in action. It's another good addition.
-Neutral & Poking seems to be an important factor (Also a con, I like juggles and stuff).
-Slow motion clash scenes are pretty interesting and fun.
Cons:
-Only 6 characters (None of them I really used in II).
-Even though I'm a fan of the meter aspect, I'm not a fan of it going up to two fills. I think with this, People could possibly whiff the Critical Edge by accident for example, but then use it again to catch someone who's trying to punish.
-Having played DOA & Tekken where there's a lot of fancy juggling, I didn't really see it much in Soul Calibur. That will probably take some getting use to for me. (Also a pro, since now neutral and poking game can possibly be an important factor compared to someone who can look at combos and do that without knowing the game fully).
-Didn't really understand the Soul charge aspect. But I'll understand it in due time or even soon.
I think that's the most I can say for now. I got to play it twice. While everyone else were running like ft30's on that. But from my two mini sets playing SC VI, I'll say it's a really solid game.
I wanted to know if the legacy mechanics of the game were brought back to the way it was:
-Is the Guard Impact system the same way as Soul Calibur II that it had 2 types or was it like III and IV where it had 5 types (Just Impact included)?
-Can the 8 way run moves be done instantly again like the way it was in Soul Calibur IV and previous games? In Soul Calibur V, they made 8 way run moves take a longer time to come out.
-Can throws be Guard Impacted again like in pre-SCIV games?
-Are throws horizontal or vertical/can be sidestepped or still get caught when sidestepping?
-Are stuns from movement counters gone?
-Does the wall jump exist?
If you get another chance of playing the game, I wish you could try these out.
Having played the demo at FR, I can say SC VI is in good hands. I'll list out my Pros and Cons (Considering I haven't played SC since 2)
Pros:
-Movement is so good. I can see Soul Calibur along with other 3d fighters prioritizing footsies and such.
-I like the vertical & horizontal attacks. Also show the aspects of movement and such as you don't want to continuously SS as there are horizontal moves that deny that.
-Ring out's still fun as always. I even got ringed out with the wall on me.
-I'm actually a fan of how there's a meter that builds up that can end up with you getting a Critical Edge instead of waiting til one's in low health and then try to utilize it to even the score or whatever.
-Reversal Edge is intriguing. I didn't land one but I saw it in action. It's another good addition.
-Neutral & Poking seems to be an important factor (Also a con, I like juggles and stuff).
-Slow motion clash scenes are pretty interesting and fun.
Cons:
-Only 6 characters (None of them I really used in II).
-Even though I'm a fan of the meter aspect, I'm not a fan of it going up to two fills. I think with this, People could possibly whiff the Critical Edge by accident for example, but then use it again to catch someone who's trying to punish.
-Having played DOA & Tekken where there's a lot of fancy juggling, I didn't really see it much in Soul Calibur. That will probably take some getting use to for me. (Also a pro, since now neutral and poking game can possibly be an important factor compared to someone who can look at combos and do that without knowing the game fully).
-Didn't really understand the Soul charge aspect. But I'll understand it in due time or even soon.
I think that's the most I can say for now. I got to play it twice. While everyone else were running like ft30's on that. But from my two mini sets playing SC VI, I'll say it's a really solid game.
J.D.E. said:Nightmare hurts.