True but some bounds are quick enough to be used as counter hit tools. I myself abuse Eins PKK because PK is a two in one, stuns and the followup K is a bound that allows me to get 66KKK. This is 80 points of damage it's pretty quick too. I spam it until people start reacting to it. Then I start mixing it up.
I myself am a stun > launch kind of player. If you are at a wall and I get a stun, I'm picking one of my wallsplats and using that. If I get a deep stun in midscreen I'll probably extend with one poke then launch. I keep my setups short and simple so it's easier for me to monitor my mix-ups. Bounds benefit me because launch height is poor at the stun > launch level, while bounds always have a consistent followup. Some characters are ass at getting damage from bounds right now but the damage Ein gets is really sweet.
In the neutral game I'm pretty fond of playing footsies so I have habits of that sort too. I'm not the best at it but it's fun to me and would like to master that art. I like making people eat 46P for doing something stupid. It's even better when there is a wall behind them. KBDing and wave dashing is cool to me too. I also like using small stuns from sweeps and the like to set my opponent up for grabs as well as using the punch grab tactic.
But yeah. Don't let the stun game fool you into believing this game is all about stunning and going to the threshold. There are characters designed to do that but most don't thrive that way.