Free holds = she can be held out of everything! And sometimes lag is not the cause of mistimed holds! Most people generally hold spam (I've already written a dissertation about this) against her if they aren't told to just rush her down, of course. If they didn't spend hours in the lab getting the timing down since they claim her strikes are so quick, when in reality Christie forces greater emphasis on Continuous Guard and all she has to do is one canned string whereas Alpha is at a huge disadvantage if she finishes hers:
PPPPPPP = Float = I'm done! (I can cancel it, but that doesn't guarantee me safety either)
PPPPP or oodles of variants = Heh, continue on!
Anyway, I train with one of my coaches sometimes and he barks at his controller (I bark at mine, too) about holds that come out when he didn't want them to or holds tat didn't when he did! When you combined that with lag, I would think anybody who isn't Christie is done! (Helena may get an HM)
What you're missing is how Alpha actually slows down in lag! I can't even release a simple i9 if the lag is remotely retarted! Yet, i9s beat out any and everything, right? And then you have the mashing complaint - well, tbf, when you're exposed to lag such as that, you have no choice but to mash! This is why the complaints regarding the netcomde which sadly won't be any better on current gen from what I've read and heard!
Hell, I beat somebody in a lobby who was Ayane - no lag; yet, "Mash & Delay #Your Alphasucks!" But the netcode! Most people agree is awful!
I'm curious as to what you mean by better holds because one poster and most feel if she has legit holds, she'd be unstoppable. However, before that I was told, that she needed none because someone else had made a point about nerfing Kasumi to make Phase 4 look stronger in comparison.
I said something to the effect of: "You're wondering why Phase 4 has no parries? If you've notice, they split up Kasumi's between the two of them - Kasumi has both, Alpha has no holds, but parries while Phase 4 has no parries, but holds. Why not give the latter two access to both)
What I do not get given how all three can effectively crossup with essentially the same moves:
(though you have to be at a certain distance or hope the opponent ducks to in fact cross up)
,
(excluding Phase 4; btw, Kasumi's parry is more useful as there is no KB. With Alpha, due to KB, it's most effective at a wall. There's a combo in combo challenge to demonstrate against, who else - Kasumi)
(
,
,
)
(Opponent position dependent)
(deliberately, mistime the
half)
(Not sure if the input is the same for Kasumi/Phase)
RUSH & sometimes BURST (Alpha only)
Kasumi/Phase 4 having expert holds allowing them to cross-
under (Phase's move is Ryu's actually)
So, what do you mean by better holds? If you mean holds that actually do damage - even if a little bit, perhaps; yet, she would be OP since she's just utterly stupid on offense! (I agree, she's not, of course)
What are your thoughts though? I would imagine anything else she gets will be AI exclusive! Don't want players abusing shit! They already abuse the very little she already has!