Wanted to share my Rig findings somewhere on the internet. This is my first post, so if I'm doing something wrong, let me know.
Started a new thread to keep the doa5/doa5u information separate because it's sometimes hard to distinguish between the versions and I'm not sure how much system and move changes have effected Rig's combo potential.
I've collected info on the height of each of the launchers (vs akira atm) and then looked up which followups connect. I've divided the launch height into SL,L,L/M,M,M/H,H,H+,H++. X means it won't launch.
The formatting is:
[MOVE] - [NH] - [STUN] - [CRITSTUN] - [CH] - [HCH]
So here goes:
9K - X - L - M - L/M - M/H (Goes into BS)
8K - X - L - M - L/M - M/H
44K - X - L - M - L/M - M
33K - SL - M - H - H+ - H++
2KK - X - M - H - M - M
K6K - X - L - M - L - L
6K9K - X - L - M - L - L (Goes into BS)
SIT,33K - H+ - H+ - H+ - H+ - H+
So then come the followups. Rig usually has a filler and an ender in his combo. Only the lower height combo's only have an ender as they launch too low for a filler refloat. One of two high launches have 2 fillers (due to extending a string with TLC.)
These juggles are maybe not the best out there, but they are good BnB juggles. If you find new options, let me know and I'll try to update the list.
Fillers:
-PP4
-KK4
-4KK
-K2KK
-6KK4
-(BS)4KK
-(BS)6K+G
-(TLC)6K
Enders
-8KK - keeps enemy close
-PP2KK - keeps enemy close, facedown knd situation
-(TLC)KKK - pushes far away
-(BS)KK6K - keeps close
-(BS)6K+GK - best damage, keeps close
I'll divide what connects in (N)eutral and (BS) stance followups.
LS(N) - 8KK
L(N) - PP2KK _ PP4,KKK
L(BS) - KK6K
L/M(N) - KK4KKK _ K2KK,KK6K
L/M(BS) - 4KK,KK6K _ 6K+GK
M(N) - 6KK4,KKK _ K2KK,KK6K
M(BS) - 4KK,KK6K
M/H(N) - K2KK,KK6K
M/H(BS) - 4KK, 6K+GK _ 6K+G,6K+GK
H(N) - K2KK,6K+GK _ KK4,(TLC)6K,8KK
H+(N) - K2KK, 6K+GK _ KK4,(TLC)6K,8KK
H++(N) - KK4,(TLC)6K,PP2KK _ K2KK,6K+GK
I'll update this thread later with the change in juggling vs the various weight classes. Didn't have time to check that out yet. I also haven't looked into wall juggles either, so many that'll be an update somewhere in the future too.
Started a new thread to keep the doa5/doa5u information separate because it's sometimes hard to distinguish between the versions and I'm not sure how much system and move changes have effected Rig's combo potential.
I've collected info on the height of each of the launchers (vs akira atm) and then looked up which followups connect. I've divided the launch height into SL,L,L/M,M,M/H,H,H+,H++. X means it won't launch.
The formatting is:
[MOVE] - [NH] - [STUN] - [CRITSTUN] - [CH] - [HCH]
So here goes:
9K - X - L - M - L/M - M/H (Goes into BS)
8K - X - L - M - L/M - M/H
44K - X - L - M - L/M - M
33K - SL - M - H - H+ - H++
2KK - X - M - H - M - M
K6K - X - L - M - L - L
6K9K - X - L - M - L - L (Goes into BS)
SIT,33K - H+ - H+ - H+ - H+ - H+
So then come the followups. Rig usually has a filler and an ender in his combo. Only the lower height combo's only have an ender as they launch too low for a filler refloat. One of two high launches have 2 fillers (due to extending a string with TLC.)
These juggles are maybe not the best out there, but they are good BnB juggles. If you find new options, let me know and I'll try to update the list.
Fillers:
-PP4
-KK4
-4KK
-K2KK
-6KK4
-(BS)4KK
-(BS)6K+G
-(TLC)6K
Enders
-8KK - keeps enemy close
-PP2KK - keeps enemy close, facedown knd situation
-(TLC)KKK - pushes far away
-(BS)KK6K - keeps close
-(BS)6K+GK - best damage, keeps close
I'll divide what connects in (N)eutral and (BS) stance followups.
LS(N) - 8KK
L(N) - PP2KK _ PP4,KKK
L(BS) - KK6K
L/M(N) - KK4KKK _ K2KK,KK6K
L/M(BS) - 4KK,KK6K _ 6K+GK
M(N) - 6KK4,KKK _ K2KK,KK6K
M(BS) - 4KK,KK6K
M/H(N) - K2KK,KK6K
M/H(BS) - 4KK, 6K+GK _ 6K+G,6K+GK
H(N) - K2KK,6K+GK _ KK4,(TLC)6K,8KK
H+(N) - K2KK, 6K+GK _ KK4,(TLC)6K,8KK
H++(N) - KK4,(TLC)6K,PP2KK _ K2KK,6K+GK
I'll update this thread later with the change in juggling vs the various weight classes. Didn't have time to check that out yet. I also haven't looked into wall juggles either, so many that'll be an update somewhere in the future too.
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