Leifang12
Active Member
When I play, I always think of the outcome! Example, the first match of my second set, first round, where I deliberate broke my guarenteed combo after my Unshu throw! I did 3P instead of 66P(which is safe) after my 64P! Thats because I knew that if I did a "normal" combo he would not die, so I choose to do 3P and then CB (236P) and prayed for he wouldn't counter it and luckily he didn't ! It was all a bet! and I did it because I knew that that would do the most damage and most likely kill him even though he almost had half his health left! DOA has always been like mixing up your game, think ahead, read you opponent and pray for the best! U need to know the outcome of all combos! Like LeiLeis 3P+K on counterhit if you do BT PKK2K after it the last kick will 100% force tech them up!! It situations like this you NEED to know about your character! U need to know what force tech, and what gives you advantage! I know and I try to make the most of it all the time!Wow, it's like a light went off and I just realized how little I know!
And Night, (may I call you that?) I don't know why I never watched your matches before, I probably saw that they had something to do with ranked and figured it was just someone showing off again, so ignored them <yes, many of you are very good, that's kind of a given here>
I don't know if it was your opponent, but your Fang didn't' seem to be having near as much fun as she was in LF12's (may I call you that?) first set. It seemed a much more considered and deliberate set.
In the first set LF12 looked to be using constant pressure into parry when the tides shifted (with a nice follow up when it connected).
Your set spent more time at neutral, like you “anticipated” less. LF12 seemed to be playing about 2 moves out. A sort of “I'm going to do this and then that and by then these things will have happened, so I can move on.” versus “I'm going to do this and then I'll see what happens”
Maybe it's miss-confirming rather than hit-confirming?
I want to say that these matches Night posted doesn't do him justice! He is so much better then the videos are showing! Secondly LeiLei can be played many different ways! I use LeiLei very VERY aggressively and that works well against some characters! I still have problems against Hayabusa >.< But for me, I play knowing what combo I can get out of this stun/state! Its very rare that I miss judge the stun! Its all a conscious choise for me! and not many players know how to work around LeiLeis options!He seems to know what the outcomes of the initial exchange can be, what states he could be in and what his options are (perhaps not consciously) while he is still in that state. (ie. still in the initial exchange).
“I hit or I don't, either way I'm following up with ... then either I'm... or I'm in the middle of...”
It's DOA, if you mess up once, you may still get out of it.
You seem to determine your state before you take any chances.
“I'm doing this and these are the likely results, which gives me these options.” looks to me like LF12 has more time to react/choose his option.
Leifang is very hard to play in my mind! She is not a pick up and play kind a character! You need to know how her parries, counters, advanced counters and unshu holds work and how to incorporate that into you knowledge of combos and safe strings! She also count alot of whiff attacks like her 3P+K, 1PP, 66K, 46P ! They are such good moves and if you figure out how to use them properly you will very likely succed! My personal favourite move from her is 46P ! It whiffs most high attacks, is fast and a very good move against running players! It comes as a surprise to many when they are running that that move is coming!There is no question of your skill, and I couldn't personally determine which is of more use in tournament play, but thankfully, this is a video discussion thread, and that I can do.
Seriously though, thanks for the posts (and knowledgeable comments) you guys. Like I said, it's like a light went off. I mean, I know she can move like this, I've been through her move list enough times, but I just remembered that her “move list” is a placeholder for how she moves, and if I put how I want her to move into my hands and forget about how I make her move, I may start to get onto this.
You guys show me how I want her to move.
Free cancelling is very important! !Apologies, <mandatory Canadian behaviour> for being bold happy and drunk posting, but Guinness.
I may have also discovered free cancelling because of this <and spent all my free game time composing this wall instead of playing – duh. Oh well, hopefully there's a game around worth playing for a long time and the post makes at least enough sense to be barely comprehensible .>
Also, just saw the guaranteed Kasumi video and yeah, the patch needs fixing, but just a little.
And to the Kasumi video! there is nothing wrong with her combos! they do alot of damage yes, but its all down to the environment/stage! I wouldn't mind if they let it stay in the game, but if they should fix something its that you can still do sitdown stuns and varous unholdable stuns after you've hit an item/wall ! They could take away sitdown stuns/unholdable stuns after wall/item hits and only launchers would work to get a guarenteed combo! That way, it wont be "unfair" ! But again you have to be either stupid/bad/unlucky to get into a situation like that! and the Kasumi players has to be SOOO lucky!