WAZAAAAA
Well-Known Member
you forgot "Kappa" in your postRaijin is one of the easiest throws in the game
you forgot "Kappa" in your postRaijin is one of the easiest throws in the game
Have you consider practicing it using Eliot's Choryo Challenge ?
Haha I had no idea you were so cruel! I thought "oh Eilliot Choryo Challenge that sounds fun"...went to try it...and 10 minutes later I was ready to throw my controller at the wall.
I went to the Elliott thread and see that this is a rough challenge for many people, but I do see how getting it down will help with Hayate. I'll try again when my blood pressure gets back to normal.
Haha I had no idea you were so cruel! I thought "oh Eilliot Choryo Challenge that sounds fun"...went to try it...and 10 minutes later I was ready to throw my controller at the wall.
LoL.... Sorry about that.... I should have given you a heads up.
bunch of dirty scrubby casuls get on ma level 6 Choryu's in a row didn't even break a sweatTried to Choryo challenge. Got sick of it and dropped it.
Tried to Choryo challenge. Got sick of it and dropped it.
The Hayate power launcher challenged is the one thing standing between me and having 100% of all non-amnesiac and non-cyborg Ninja combo challenges done.
bunch of dirty scrubby casuls get on ma level 6 Choryu's in a row didn't even break a sweat
I'll give you more than just hope, here are the inputs for 7 perfectly executed tool-assisted Choryu's (set DOA to use a keyboard Type A, install AutoHotkey, save spoiler content as anything.ahk, run it and press G to start the script from left side):So Shoryuken motion works. You're giving me hope now.
#NoEnv
#MaxHotkeysPerInterval 99000000
#HotkeyInterval 99000000
#KeyHistory 0
ListLines Off
Process, Priority, , H
SetBatchLines, -1
SetKeyDelay, -1, -1
SetMouseDelay, -1
SetDefaultMouseSpeed, 0
SetWinDelay, -1
SetControlDelay, -1
SendMode Input
g::
loop 7
{
Send,{right Down}
DllCall("Sleep", UInt, 20)
Send,{right Up}
Send,{down Down}
DllCall("Sleep", UInt, 20)
Send,{right Down}
DllCall("Sleep", UInt, 100)
Send,{k Down}
DllCall("Sleep", UInt, 20)
Send,{k Up}
Send,{down Up}
Send,{right Up}
DllCall("Sleep", UInt, 540)
}
return
So Shoryuken motion works. You're giving me hope now.
41236T
6482T
9173T
63214T
4682T
7391T
//////// DOA6 RAIJIN PART 1
// hayate i=23 j=0
CMD_NI_THR_SPF
ACT_NAME(AC_NI_THR_SPF)
CMD_ONLY(LV_L)
CMD_ONLY(LV_LD)
CMD_ONLY(LV_D)
CMD_ONLY(LV_RD)
CMD_ONLY(LV_R)
CMD_TIME(32)
CMD_SYNC(BT_S|BT_P)
// hayate i=23 j=1
CMD_NI_THR_SPF2
ACT_NAME(AC_NI_THR_SPF)
CMD_KEY(LV_L)
CMD_KEY(LV_D)
CMD_KEY(LV_R)
CMD_TIME(20)
CMD_SYNC(BT_S|BT_P)
//////// DOA6 RAIJIN PART 2
// hayate i=6 j=0
CMD_NI_THR_OLD_FUJ
ACT_NAME(AC_NI_THR_OLD_FUJ)
ACT_CHK(AC_NI_THR_SAN)
CMD_TIME(255)
CMD_KEY(ELMN|LV_L)
CMD_KEY(HOLD|LV_NEUT)
CMD_KEY(ELMN|LV_R)
CMD_KEY(ELMN|LV_U)
CMD_KEY(HOLD|LV_NEUT)
CMD_KEY(ELMN|LV_D)
CMD_TIME(30)
CMD_SYNC(BT_S|BT_P)
// hayate i=6 j=1
CMD_NI_THR_OLD_FUJ2
ACT_NAME(AC_NI_THR_OLD_FUJ)
ACT_CHK(AC_NI_THR_SAN)
CMD_TIME(255)
CMD_KEY(ELMN|LV_R)
CMD_KEY(HOLD|LV_NEUT)
CMD_KEY(ELMN|LV_L)
CMD_KEY(ELMN|LV_U)
CMD_KEY(HOLD|LV_NEUT)
CMD_KEY(ELMN|LV_D)
CMD_TIME(30)
CMD_SYNC(BT_S|BT_P)
//////// DOA6 RAIJIN PART 3
// hayate i=6 j=2
CMD_NI_THR_OLD_RAJ
ACT_NAME(AC_NI_THR_OLD_RAJ)
ACT_CHK(AC_NI_THR_OLD_FUJ)
CMD_TIME(255)
CMD_KEY(LV_LU)
CMD_KEY(HOLD|LV_NEUT)
CMD_KEY(LV_RD)
CMD_KEY(LV_RU)
CMD_KEY(HOLD|LV_NEUT)
CMD_KEY(LV_LD)
CMD_TIME(30)
CMD_SYNC(BT_S|BT_P)
// hayate i=6 j=3
CMD_NI_THR_OLD_RAJ2
ACT_NAME(AC_NI_THR_OLD_RAJ)
ACT_CHK(AC_NI_THR_OLD_FUJ)
CMD_TIME(255)
CMD_KEY(LV_RU)
CMD_KEY(HOLD|LV_NEUT)
CMD_KEY(LV_LD)
CMD_KEY(LV_LU)
CMD_KEY(HOLD|LV_NEUT)
CMD_KEY(LV_RD)
CMD_TIME(30)
CMD_SYNC(BT_S|BT_P)