RenderingStar
Well-Known Member
That option is also safe on block
And it's -3!Honoka has Hitomi's too, which is also used for whiff punishment.
I didn't even see Star's post! LOLAnd it's -3!
Honoka has Hitomi's too, which is also used for whiff punishment.
Star and I was looking for max damage after Honoka's "Hissatsu-no-Kamae" T. We found 120, and it works on all weight classes. I was wondering if anyone found more than that? Thanks!
(HnK T) > little dash > 3K > DHO P+K > BTK > PPP6P deals now 121 points of damage (on HiC) it works on feather/mid/lightweights. That's only 1 point, but it's still something xDStar and I was looking for max damage after Honoka's "Hissatsu-no-Kamae" T. We found 120, and it works on all weight classes. I was wondering if anyone found more than that? Thanks!
Personally I prefer the 4PPP into 214P one, I've used it since forever xD.
There's nothing to lose : opponent can't use wake up kicks and if the opponent techs you're left at +1. Also the options from Bokuho stance are indeed to fear imo, PP (into Hissatsu) and K (into Dokuritsu-Ho) in this case since they're her fastest attacks from this stance (12f), though it's better to use P after the force tech because you know.... it has follow ups.
Note that I'm talking about when the opponent techs after 214P only. 214P > Bokuho P > force tech may create too much space between Honoka and the opponent.
I always avoid the use of 1K in general because it's such a weird and risky move : if you use it after 6KK or 2P+K46P and the opponent techs up, you'll be left at -10~11f of disadvantage. 1K has follow ups too, they're easily blockable/holdable though and even if they hit, you don't get much.
Didn't they buff 2P+K(46)P too?That 6T buff!!! Yeah boi!!!!!!!!!!!!!!!!!!!!
32 damage now and one more frame! I'll take it all!
Yup, it's +1f GB instead of -4f GB. That 6T buff stole the show xDDidn't they buff 2P+K(46)P too?
Oh, don't worry, I've never used it outside of juggles either xDWhat are some uses you all are seeing for the 2P+K46P? The only use I can really see for it now is after a walled 6t kinda like 214P+K's purpose as keeping the advantage afterwards. Though the 2P+K46P would be side steppable, which opens up the grab or nah mix up I suppose. I never used this outside of juggles (and even now I am more in favor of 1P). I want some other opinions though.
Maybe it has some dank unholdable, which would be pretty good. I'll have to check it out.