Also, the 50/50 mix up thing with him. I think I understand that now. I saw it thrown around in the forums, but didn't understand it until now. So 3p counter hit, they either have to guess mid punch or high punch. Cause you can either continue the 3p with p and execute the unholdable sit-down stun, or 4p+k for the unholdable faint stun, or try to grab them after they counter. But they could sit there and do nothing, allowing your grab to miss, so your grab could backfire. Considering it takes 12 frames for the throw launcher he has, you might be punished.
Also, one thing to add. Some combos that bounce opponent off the ground, example: counter hit 3pp, 33p, 33p......at this point they're bounced off the ground. You can follow up with 7p+k (uncharged), then quickly use 16p. You should catch them with that. I rely on that because I can't reliably do 16 close range after bouncing them off the ground. I don't know which does more damage...7p+k, 16p.....or 16p close hit.