PC: Community Mod Resources

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LarsMasters

Active Member
most of all, double posting means posting another in a same day. Except if how many days the post & threads is becomig old, it's perfectly fine to post it
 

Matt Ponton

Founder
Staff member
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most of all, double posting means posting another in a same day. Except if how many days the post & threads is becomig old, it's perfectly fine to post it

24 hours is the general acceptance of a double post. Otherwise edit your previous post.
 

Monkeygigabuster

Well-Known Member
Does anyone has 1.02A EXE that works with InkShuffle 2.0
Even the InkShuffle 2.0 load game exe properly, My exe always make the game crash after I try to swap something
 

immi

Well-Known Member
lnk_reshuffle v3 Download
->copy the dinput8.dll for your version into your DOA5 foider
//edit: update from v2->v3 doesn't work, needs a fresh start, sry

- does not longer overwrite the original data in the *.lnk files. instead the files are just compressed and then placed in a subdirectory(default: mods\) of the DOA5 folder and loaded from there when the game starts. to remove a swapped file from the game and revert to the original simply open the mod.config in a text editor and remove the relevant line.
- no longer re-encrypts the files because that is just such a waste of time
- includes a dinput8.dll for all three version 1.02/1.02A/1.03beta*, though i haven't tested the one for 1.02. it should work with all three versions (hopefully). Note though that the mod.config is NOT compatible between 1.02<->1.02A.

*side effects of using this while playing online are unknown. I rarely play multiplayer, dunno what's the general steam policy is here? might be wise to leave it disabled if you play online

//edit:
@Monkeygigabuster
can you retest with this version?
if you still get a crash, can you send me the contents of the mod.log file in your DOA5 folder per PM?
 
Last edited:

theway

Member
View attachment 11930 Here's the next crossover and mod swap pack
(i put the first number for each character, so the game doesn't crash)
Enjoy guys ! :)

1- Kasumi New School
2- Kasumi New Casual
3- Helena Black and red dress
4- Helena as Lady
5- Kokoro Office
6- Ayane new school
7- Ayane School Vintage (Doa1)
8- Phase 4 Dark Ninja Costume
9- Phase 4 Dark costume (History Mode)
10- Akira as Goku
11- Kasumi Office
12- Kasumi as Yae FF2
13- Kasumi Black vintage (doa1)
14- Leifang as Milk
15- Leifang as Mio green Yukata FF2
16- Hitomi as Claire Redfield

Link: https://mega.co.nz/#!4Z5ETZ7A!56tcp5jX3JyNC75kz5z9lPzoJqH6WNgZrfXABELqveo
Can i get TMC,TMCL files ?
it don't apply for 1.2A
 

bbb

Well-Known Member
lnk_reshuffle v3 Download
->copy the dinput8.dll for your version into your DOA5 foider

- does not longer overwrite the original data in the *.lnk files. instead the files are just compressed and then placed in a subdirectory(default: mods\) of the DOA5 folder and loaded from there when the game starts. to remove a swapped file from the game and revert to the original simply open the mod.config in a text editor and remove the relevant line.
- no longer re-encrypts the files because that is just such a waste of time
- includes a dinput8.dll for all three version 1.02/1.02A/1.03beta*, though i haven't tested the one for 1.02. it should work with all three versions (hopefully). Note though that the mod.config is NOT compatible between 1.02<->1.02A.

*side effects of using this while playing online are unknown. I rarely play multiplayer, dunno what's the general steam policy is here? might be wise to leave it disabled if you play online

//edit:
@Monkeygigabuster
can you retest with this version?
if you still get a crash, can you send me the contents of the mod.log file in your DOA5 folder per PM?

Thanks for the update :)

will I have to apply this to a un-lnkshuffled version of the game like with the v2 update, or is it safe to go straight to V3?
 
Last edited:

vixone

New Member
Hi guys, I want to share with you my textures, I modified the eyes and makeup to my taste, not much else to say, I hope you like it

Screenshot3334.jpg
Screenshot3480.jpg
Based on: Alt Textures (ChrisArmoun)
Screenshot21544.jpg
Based on:AMD Power (Alekunya)
Screenshot74852.jpg
I do not remember the base, my apologies to the author
Screenshot38688.jpg
Screenshot40698.jpg
Screenshot56697.jpg
Based on: Scars (ChrisArmoun)
Screenshot122126.jpg
Screenshot58796.jpg
Screenshot77086.jpg
Screenshot112533.jpg


Download: http://www.mediafire.com/download/6bqkousa4j2rb7g/Eyes+and+makeup.rar
 

ChrisArmoun

Well-Known Member
Hi guys, I want to share with you my textures, I modified the eyes and makeup to my taste, not much else to say, I hope you like it
While I prefer a more natural look to makeup, I give credit where credit is due and these are really well done
 

LarsMasters

Active Member
lnk_reshuffle v3 Download
->copy the dinput8.dll for your version into your DOA5 foider

- does not longer overwrite the original data in the *.lnk files. instead the files are just compressed and then placed in a subdirectory(default: mods\) of the DOA5 folder and loaded from there when the game starts. to remove a swapped file from the game and revert to the original simply open the mod.config in a text editor and remove the relevant line.
- no longer re-encrypts the files because that is just such a waste of time
- includes a dinput8.dll for all three version 1.02/1.02A/1.03beta*, though i haven't tested the one for 1.02. it should work with all three versions (hopefully). Note though that the mod.config is NOT compatible between 1.02<->1.02A.

*side effects of using this while playing online are unknown. I rarely play multiplayer, dunno what's the general steam policy is here? might be wise to leave it disabled if you play online

//edit:
@Monkeygigabuster
can you retest with this version?
if you still get a crash, can you send me the contents of the mod.log file in your DOA5 folder per PM?

Say, why there's no --P files on the dat list?
 

immi

Well-Known Member
will I have to apply this to a un-lnkshuffled version of the game like with the v2 update, or is it safe to go straight to V3?
argh, i knew there was something i forgot. i actually build the dll so that it would work with old modding from v2. But i didn't add that to lnk_reshuffle and later forgot about it. so yeah, do a fresh start, sry.
i really should put some logic in there to better deal with the updates (game updates & tool updates). But hopefully this will be a lot easier now that we have all the modded content as separate files + a config file instead of rewriting the exe & those huge lnk files before.

Say, why there's no --P files on the dat list?
only the DLC costumes have --p files. (including the those that were once DLCs in DOA5 Ultimate, but are now part of the base game)
It is a mystery where the thumbnails for the base costumes are. If anybody finds these, pls do tell :)
 

bbb

Well-Known Member
argh, i knew there was something i forgot. i actually build the dll so that it would work with old modding from v2. But i didn't add that to lnk_reshuffle and later forgot about it. so yeah, do a fresh start, sry.
i really should put some logic in there to better deal with the updates (game updates & tool updates). But hopefully this will be a lot easier now that we have all the modded content as separate files + a config file instead of rewriting the exe & those huge lnk files before.

ah okay, no big deal. I still have all the files ready to be re-injected from the previous update, so wont be as much work as last time. :)
 

theway

Member
ah okay, no big deal. I still have all the files ready to be re-injected from the previous update, so wont be as much work as last time. :)
can i give question
when i swap charather hair, how to swap about that character ,having low universal number, than character ,having high universal number
ex) when i wana give kasumi hair (number 7) to marirose(110) i have to subtract 7-110 = -98
but dlc toold don't support negative number.
do you know about solution?
 

bbb

Well-Known Member
can i give question
when i swap charather hair, how to swap about that character ,having low universal number, than character ,having high universal number
ex) when i wana give kasumi hair (number 7) to marirose(110) i have to subtract 7-110 = -98
but dlc toold don't support negative number.
do you know about solution?

use the lnk_reshuffle tool immi post a few posts up. extract KASUMI_HAIR_007.TMC and KASUMI_HAIR_007.TMCL and inject it into either BAYMAN_FACE_HELMET.TMC / TMCL or HAYABUSA_FACE.TMC / TMCL. Then assign the number to marie rose (31 for hayabusa face or 65 for bayman face(in version 1.02A)) those 2 faces are not used in the game so there wont be any harm in replacing them. :)
 

theway

Member
use the lnk_reshuffle tool immi post a few posts up. extract KASUMI_HAIR_007.TMC and KASUMI_HAIR_007.TMCL and inject it into either BAYMAN_FACE_HELMET.TMC / TMCL or HAYABUSA_FACE.TMC / TMCL. Then assign the number to marie rose (31 for hayabusa face or 65 for bayman face(in version 1.02A)) those 2 faces are not used in the game so there wont be any harm in replacing them. :)
REALLY THANK YOU FOR HELP
BUT CAN I KNOW HOW TO INJECT KASUM_HAIR.TMCL,TMC FILE TO BAYMAN_FACE
LNK_reshuffle supoort only swap...
 

bbb

Well-Known Member
REALLY THANK YOU FOR HELP
BUT CAN I KNOW HOW TO INJECT KASUM_HAIR.TMCL,TMC FILE TO BAYMAN_FACE
LNK_reshuffle supoort only swap...

Yeah I meant swap. click on BAYMAN_FACE and click swap and choose the KASUM_HAIR files you extracted.
 
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