phoenix1985gr
Active Member
No idea lol I dont play him at all... I only got the info from a tutorial lesson the just demonstrated that nothing more
Interesting and depressing at the same time.Found Helena's fatal stuns:
BT 7P
214P
46PP
44PPP
Only seems to trigger on CH crouching though. Needs more lab time.
CH means the opponent is attacking, low counters don't work I'm afraidInteresting and depressing at the same time.
I can't find a realistic use for the last 2.
I can see some moderate but very nichey use on the second.
I can see some possibly decent use on the first.
You need to train your opponent into doing low holds when you're back turned. If you can successfully lead your opponent to do that, you can lead them into a fatal stun with 7+P from BT.
...I think? Hitting with a mid punch when someone is doing a low hold should proc a counter hit, right?
Tested, alas it doesn't work =/ These all sound way too nichey for realistic use I'm afraid.CH means the opponent is attacking, low counters don't work I'm afraid
I did the tutorial and CH also is an opponent doing a low throw! if you can get out of BKO before your opponent can 2T you in a pathetic attempt to "punish" you, you could probably land 214P 6K?Tested, alas it doesn't work =/ These all sound way too nichey for realistic use I'm afraid.
The only time players tend to go for low throws against Helena in neutral is when the she's spamming BKO duck after one of her transitions into stance (something I do quite a bit). Given that it's -4, I don't think we can bait out the throw and punish with a SDS in timeI did the tutorial and CH also is an opponent doing a low throw! if you can get out of BKO before your opponent can 2T you in a pathetic attempt to "punish" you, you could probably land 214P 6K?
It's a legitimately strong tool for Helena, it always has been.Yo question about how I'm supposed to play against Helena. Bokuho stance is so fucking strong, it crushes anything that isn't a low and the good players will throw low holds if I try to punish it. I've got dudes going into stance mid combo and just throwing me for free.
i know you have 46PP here but technically also 6PPP and BT PPPP. same move but ya know lolFound Helena's fatal stuns:
BT 7P
214P
46PP
44PPP
Only seems to trigger on CH crouching though. Needs more lab time.
Since my main isn't in this game, I am trying out new characters. What am I suppose to do with this character? I am completely clueless
https://www.youtube.com/user/ProjectBokuhoHave you tried her command list/combo challenge ? You should also watch some players to get an idea of her technics. @Project Bokuho's channel has a great catalog of videos for instance (both DOA5 and DOA6).
I wouldn't know how to define her playstyle now. Her BT is more solid with 4PK's rebound property and she has new stuff I'm not familiar with. The rest is just her regular mix-up, which is very good and combo-oriented.
Take care of the grapplers (low OHs) when in BKO. Try using her duck (BKO_22) : it avoids some strikes and can apply pressure.
She is a tricky technical character. You can also either counter attack (66P) or play the mind game (BKO_T > SSSS).
I'm sure many players will speak about her gameplay in proper terms.
Speaking of that, isn't BKO_P+K's purpose to cover great distance in BKO ?
I have done the command list and combo challenge. My issue is more of what do I do in certain situations or rather what properties moves have like what crushes what etc etc. I will look at the vids posted and see what I can gather from those.Have you tried her command list/combo challenge ? You should also watch some players to get an idea of her technics. @Project Bokuho's channel has a great catalog of videos for instance (both DOA5 and DOA6).
I wouldn't know how to define her playstyle now. Her BT is more solid with 4PK's rebound property and she has new stuff I'm not familiar with. The rest is just her regular mix-up, which is very good and combo-oriented.
Take care of the grapplers (low OHs) when in BKO. Try using her duck (BKO_22) : it avoids some strikes and can apply pressure.
She is a tricky technical character. You can also either counter attack (66P) or play the mind game (BKO_T > SSSS).
I'm sure many players will speak about her gameplay in proper terms.
Speaking of that, isn't BKO_P+K's purpose to cover great distance in BKO ?
It's the only use I've found for it so far. It has good range and causes a really deep stun on hit. Downside is that it has pretty long start up and is unsafe on block, although it may be range safe, I haven't tested it out.Speaking of that, isn't BKO_P+K's purpose to cover great distance in BKO ?