SchwarzPhy
Active Member
I found a wall combo after Critical Burst for lightweights. I didn't see it posted anywhere
CB! , , ,
CB! , , ,
I found a wall combo after Critical Burst for lightweights. I didn't see it posted anywhere
CB! , , ,
I may be late finding this out but doesn't hit with Alpha after
I did , , , and it worked really well! I hope this helps some of you!
I just found it out and I don't want people to use it in a fight and it whiff! xDWha O.O ? Tylor is posting here too T-T. I appreciate it ^-^ really. I will try this out :O.
4P -> KK7KP+K?I may be late finding this out but doesn't hit with Alpha after
I did , , , and it worked really well! I hope this helps some of you!
OMG! D: YES!! Sorry!! I should edit that! xD4P -> KK7KP+K?
Isn't it supposed to be 4PK ?
OMG! D: YES!! Sorry!! I should edit that! xD
I just found a new combo after CB that only works on Super Light, Light & Welter!
Okay, so after CB it's , , , , ,
Or
, , , , ,
I hope I typed all that out right! I'm going to feel stupid if this was already discovered! xD
YAY!!! I really like it! I'm going to try and use it more often!I'm gonna test this as soon as I'm back at home. I can't find one that way in the combo thread or strategy page for now so I guess it hasn't been discovered yet.
PL Combos (33P+K):
KK7K 6P+K PP6P6K (Universal)
KK7K 6P+K PPKK (Lighter characters for sure. Going to test the heavier characters)
KK7K 6P+K K PP6P6K (Lighter & middle weights only)
KK7K 6P+K 9PK 6P+K KK (Universal)
33K 33P 2P PKK7K (Situational wall/ceiling juggle,works on all but heavyset characters) Replace PKK7K with 4PKK for the heavysets.
Edit:
Situational Combos For 236T:
6K PPKK (Universal BNB if you don't want to risk a dropped combo on the wall. Already listed I'm sure)
K ~ K KK7K 6P+K KK (In tight areas, such as between the stairs on Sakura stage. 87 ch)
K ~ 33P 2P KK7K P+K (Tight areas, most damaging 1 90 ch)
K ~ 4PK 4PKK (Close on the wall, great juggle because the juggle carries & connects with no worries about the cam angle does 85 ch with the wall)
I do K ~ 4PK 4PKK always because I don't have to worry about dropping a combo due to the angle. 6K PPKK is another 1 because it's universal & I don't have to worry about a dropped combo on the wall. In tight areas, I go for the most damaging 1.
PL is 7P+K now, it was changed in a patch. Was originally 33P+K.Is that power launcher? Isn't it (77P+K) to use the power launcher? Kinda confused :/