Ninja Gaiden Thread

Russian-chiropractic19

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while were talking about NG4 i might as well show some of my ideas

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Ninpo overhaul:
What are y'all's thoughts on the ninpo,right now all it really does is kill stuff which isn't bad I think we can do better.id like to see some more interesting and more helpful ones.

First off to do this correctly I think we should get rid of the balls and replace it with a normal bar like the health.the different ninpo should use different amounts of MP depending on the usefulness of the ninpo.

Decoy:when used with the roll(I WANT MY ROLL BACK!) right before an enemy attacks use this right before a role,it will leave behind an after image for a split second,if the enemy connects with the decoy it will be left vulnerable for an attack.

Clones: the power of your attacks triple,normally it would be like an shadow effect each strike would be followed by a shadow strike a bit off time from the last except when you did special moves
example:
Instead of following Ryu's movements when the drop got started the clones would instead split off and when the baddie hit the ground both would come down with a stabbing move on him

if he did the guillotine throw they would telleport in front of the thrown enemy and do a combo on him in mid air.


Here's where the bar comes in the Clones are obviously the stronger ninpo therefore they would take considerably more MP when compared to the duplicate(which is basically just a smoke bomb that actually work)


Keeping in line with the MP consumption method some ninpo a should be upgrade AND downgradable.by equipping a level 1 ninpo it takes less MP,but its power or usefulness is decreased dramatically compared to a level 3 ninpo and vice versa.

Example:
Lv1 Fire ninpo:single fire ball strikes an enemy.(low MP cost)

Lv2 Fire ninpo:triple fire balls hit the enemies .(Med MP cost)

Lv3 Fire ninpo:a single large fireball that is controlable.think the DS game(high MP cost)

Any opinions on this idea?

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Secondary characters:
every character should have at least a secondary main weapon they can switch to,Ryu's abilitys to master any weapon he has is kind of his thing so I'd prefer if they don't say everyone can do this like him.

Each character should have special abilitys capable with only there move set and enemies specially designed to counter act them specifically

Ex.
Rachel:she's a tank,I want her to be able to go in and toss everyone like rag dolls using powerful strikes and grab
Ayane:she's a speedster,using her rolling type evasions she needs to be able to get in quick,do damaging combos,then get out
Kasumi:she's a trickster,her teleports give her the ability to constantly get behind the enemy

Rachel's type 666 needs to be reworked,as amusing as it was to sit back and spray everything that shouldn't be it's purpose instead work it into her combos like her headless OT.
 

CyberEvil

Master Ninja
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Here's the way I view Ninpo: I dislike it in all forms it has shown up in. As awesome as Inazuma was, and it's my favorite Ninpo of all time, every single Ninpo has always been disruptive to gameplay. You always slow down the pace of the game when using it and it has been very inconsistent in practical use. For most Ninpo, you had to level it up to max before it was lethal to enemies, meaning it's just a fancy looking set of i-frames in games that really have an over-abundance of i-frames. Then you have the Ninpo that just floats around you which has never been useful for much of anything.

We have only ever seen Ryu use Ninpo to attack in cutscenes when it is incredibly powerful and instantly kills or as a means to empower himself somehow (like his teleport, though I'm stretching it a bit). I would like to see abilities like you're referring to, though not necessarily exactly the same things, and Ninpo relegated to boosts only. The idea of accessories was abandoned, so why not push Ninpo into that territory? Cast a Ninpo to power up your attack for a while at the expense of some meter, or a Ninpo that will absorb the next hit that would have landed on you. That way you're taking time to do things that Hayabusa could actually benefit from and that he might have actually used. If you think about it, Busa has NEVER used Ninpo on any human enemy he could reach. He's only used it on large targets. Every enemy he could physically reach he attacked with sword or kunai.

I could go on but I think that's good enough for now.

As for secondary characters, having them more fleshed out is a great idea so long as they stay the hell out of playable sections of the story. I like them showing up in cutscenes but it is Hayabusa's game. I'd like them playable in extra modes only.
 

Russian-chiropractic19

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the clones would serve as your power booster albeit in a more interesting way.and if given more time im sure we could find even more interesting things to use.

and what are you talking about Ryu uses Ninpo on humans all the time i made him burn a guy alive that was crawling torwards him after he lost a leg...don't remember what he did to piss me off so much though lol
 

SilverForte

Well-Known Member
Ninpo has always been helpful to me. The piercing void is one of my favorites. I never found it to detract from the gameplay at all.
 

CyberEvil

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I didn't say it detracted, I said it was disruptive. Generally we keep in constant motion in NG. That's just the flow of the game and in later games standing still and blocking became a bad idea as well, making it even more important to keep it moving. I said it was disruptive and that's the way I meant it. Something that completely stops the game for a few seconds, not counting aiming in a couple cases, is of course going to be helpful. It freezes things for you because every enemy helpfully stops moving and attacking, you can't be hurt, or you gain health (NG3, of course). But my main concern is the fact that everything stops.

I honestly think that if Ninpo were not in the game, players would become better at it simply because they'd be forced to learn about i-frames and start using them more. Just my opinion. They'll never actually remove Ninpo in its current form because it's flashy. I don't necessarily think it's better for everyone because some people do play the game just to feel cool and do crazy shit. It can be done without Ninpo, but that's like the easy button way of it and I wouldn't presume to deprive people of that.

Just stating how I'd like to see it handled is all.
 

SilverForte

Well-Known Member
I understand, just differing playstyles for different players I guess. Ninpo is completely optional, I treat it as a sort of super move, to take care of large groups/big enemies/bosses.
 

CyberEvil

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Precisely. I personally never use it because it doesn't fit my playstyle; NG3 excepted, of course. Had to use it there as it was the only means of replenishing health short of the weirdly spaced save points.
 

Brute

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Ninpo for me has just been a "free cop-out" answer to parts you find annoying and want to pass through easily. For example, if you die on a boss in NG1 and don't feel like risking losing any health by running into 6 or so rooms full of enemies just to get back to where you were, you use ninpo to wipe them out (possibly get some free blue orbs) and keep trucking. Or on those flying bosses in NG2. I hate the bow, so I use the Piercing Void to take them out fast.
They've never felt particularly "cool" to use, at least for me. If given a choice, I stick strictly to melee weapons.
 

SilverForte

Well-Known Member
I dunno, throwing a Piercing black hole through a line of enemies never gets old for me. Or throwing out wind blades and seeing limbs fly through the air.
 

CyberEvil

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Yes well talk to me when we get to see Hayabusa use his signature Ninpo outside of a cutscene or Dead or Alive lol.
 

Darrell

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The only thing that is going to be disappointing is playing this after playing games like Bayonetta and DMC where you can switch weapons without having to pause the screen..
 

Brute

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The only thing that is going to be disappointing is playing this after playing games like Bayonetta and DMC where you can switch weapons without having to pause the screen..
I personally don't like to switch weapons mid-combat. Feels cooler to me to conquer all obstacles with my single weapon of choice. NG2 had a great system that encouraged you to beat the whole game using only one weapon. They thus focused on the complexity of each weapon to permit that style of play, which I loved.
 

bingsoo

Well-Known Member
I think for 4, TN needs to go back to what made the original so damn good. Honestly if I wanna play as a fucking CIA grunt I wouldn't be picking up a game called Ninja Gaiden. The original made you feel like a ninja. Starting off in the ninja fortress, fighting against samurai and slowly graduating to military units and demons made the game feel like you were progressing even without a great story.

Obviously the level designs were much better in the original. Exploring was actually a part of the game whereas the newer installments seem to prefer linear corridors over forking paths and multi-leveled environments.

Seriously, just give us Ryu in his purest form and throw us into some deep, well-designed forest with a shit ton of bloodthirsty ninjas and demons and let us figure out how the hell we can survive and make it to that boss that's armed to the teeth at the end of the level. The original didn't give a damn about an opening cutscene or a story or whether or not the player would be able to survive the onslaught or figure out where to go. That's why when I beat it for the first time, I felt like a fucking boss and dreaded the later difficulties at the same time.

Just my opinion.
 

Russian-chiropractic19

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I think if Ninpo was more scarce it wouldn't be frowned upon so much.even though I know they hand it out like candy I usually play like I'm not going to get a refill for a very long time.i find strategy in conservation "I didn't use it on the easy asshole now I use this fireball to weaken one of the tougher enemies so I can take him out quicker and get some breathing room to deal with the other two" and then anouther one spawns so fuck to that plan.

I hope they bring back items again,I love trying to pick up a potion only to realize I'm completely full to me it was a sign that I was doing above par.

The ghost fish should probably stay dead as its just a game ender for those who don't know how to deal with them,and a game breaker for those that do.i will admit it was satisfying as hell to get to the final boss to see I had more health than him AND multiple lives(cause I bought I shit load of stuff lol)
 
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