while were talking about NG4 i might as well show some of my ideas
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Ninpo overhaul:
What are y'all's thoughts on the ninpo,right now all it really does is kill stuff which isn't bad I think we can do better.id like to see some more interesting and more helpful ones.
First off to do this correctly I think we should get rid of the balls and replace it with a normal bar like the health.the different ninpo should use different amounts of MP depending on the usefulness of the ninpo.
Decoy:when used with the roll(I WANT MY ROLL BACK!) right before an enemy attacks use this right before a role,it will leave behind an after image for a split second,if the enemy connects with the decoy it will be left vulnerable for an attack.
Clones: the power of your attacks triple,normally it would be like an shadow effect each strike would be followed by a shadow strike a bit off time from the last except when you did special moves
example:
Instead of following Ryu's movements when the drop got started the clones would instead split off and when the baddie hit the ground both would come down with a stabbing move on him
if he did the guillotine throw they would telleport in front of the thrown enemy and do a combo on him in mid air.
Here's where the bar comes in the Clones are obviously the stronger ninpo therefore they would take considerably more MP when compared to the duplicate(which is basically just a smoke bomb that actually work)
Keeping in line with the MP consumption method some ninpo a should be upgrade AND downgradable.by equipping a level 1 ninpo it takes less MP,but its power or usefulness is decreased dramatically compared to a level 3 ninpo and vice versa.
Example:
Lv1 Fire ninpo:single fire ball strikes an enemy.(low MP cost)
Lv2 Fire ninpo:triple fire balls hit the enemies .(Med MP cost)
Lv3 Fire ninpo:a single large fireball that is controlable.think the DS game(high MP cost)
Any opinions on this idea?
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Secondary characters:
every character should have at least a secondary main weapon they can switch to,Ryu's abilitys to master any weapon he has is kind of his thing so I'd prefer if they don't say everyone can do this like him.
Each character should have special abilitys capable with only there move set and enemies specially designed to counter act them specifically
Ex.
Rachel:she's a tank,I want her to be able to go in and toss everyone like rag dolls using powerful strikes and grab
Ayane:she's a speedster,using her rolling type evasions she needs to be able to get in quick,do damaging combos,then get out
Kasumi:she's a trickster,her teleports give her the ability to constantly get behind the enemy
Rachel's type 666 needs to be reworked,as amusing as it was to sit back and spray everything that shouldn't be it's purpose instead work it into her combos like her headless OT.