That is the way that you guys thought you should play him. In the history of DOA the stun has never been the most consistent way to get damage. Also just being able to sit down stun someone into a free launcher doesn't change anything besides adding just a little more damage from a safer poke. I feel sit down stuns and whatever stuns are being overhyped.
This is why you probably feel that Hayate is good mechanically in DOA5.
If Kasumi staggers you with PPK or 66PP she's getting a guaranteed launch from it (slow escaping is not a factor), just something off the top of my head. She can do more. We all of know of Jann Lee's Dragon Gunner business, plus he's a bigger monster if he gets your back to a wall. Eliot is at +20 from his parries, free launchers and his damage has been buffed. That's not neccessarily a sit down stun but it's a 0i move that by passes the stun system and grants him respectable follow ups/damage. I mean I know you know of these things so I won't bore you with going over things you already know. So the hype is real with certain stuns in the game. If these have changed in the final build, which I doubt, then everythings good to go more or less.
Hayate can do NONE of the above. Even his throw where he flips to your back (pardon me not knowing the notation for it at the moment), he gets nothing guaranteed. Not even on HCH throw. He's not scary when he has your back to a wall. The 9PP is a nice touch on hit, but that srting is unsafe if you dont charge the 2nd punch on block, which it cannot be canceld. The move was safe in DOA4. His holds are still the same, his advanced mid kick hold launches so that's cool.
Also from what I can tell everyone still plays this game wrong since DOA4. I swear its like people don't listen. I'm not here to toot my horn but there is a reason that whenever I play a game I have very successful tournament showings.
Well, there was no correct way of playing DOA4 besides purely out guessing someone. That is not a solid gameplan or at least it shouldn't be. Sure you can get into someone's head and pretty much know how their going to react, but what happens when you play players that can guess on par with you?
Yup, 7 years of DOA4 people are going to play DOA5 just like it. It only makes sense. When players sit with the game and really learn it, then there's a new ball game. These pre-release videos/tournaments are going to be even more hysterical than what they already are.
Yeah, you are good no one's discrediting that. Not me at least. I just refuse to let your greatness cloud my judgement of something that I am highly capable of understanding and comprehending. Hayate is not good in DOA5 because he poorly uses the new mechaincs in the game's system. Again, if it is something I missed I will be happy to admit that and will publicly say I was wrong about him not being not good.
And please realize that I was the only truly successful Hayate player in DOA4. Also all of you have no clue how Hayate plays in DOA3 either. DOA5 Hayate is a mixture of DOA3 and DOA4 hayate. NinjaCW told me he tried to tell you all that it would take me to show whats up with the character but of course no one listened.
Ok, that's been noted by me years ago, I know you're nice with him. Never thought otherwise.
Well, you said in one of your posts in this thread or the other Hayate thread that Hayate's 1K was not good. When in fact it was good in DOA3.1, his 1KP floated the opponent for more juggle damage. Against a wall I believe it can be applied twice in a juggle depending on the character and the launch height. In DOA4 it wasn't all that great, but 3.1 it was. So would you be included in the comment that, "
all of you have no clue how Hayate plays in DOA3 either"? Because I was not referring to DOA4.1 when I mentioned it before you dismissed it.
Now before you go and give me a Hayate DOA3.1 pop quiz. I'll tell you now my knowledge on him is very limited. Though I have played with him and against him in the game.
Chris never told me that, though he probably did say that. I also have said the samething about you, even about Hatrify and Zack who from the outside looks like he's suffering as well. I will be waiting to see how far you push Hayate. I just want you to realize the difference between
YOU beating someone and you and the character beating someone. I know you will do great with him but, as far as I know, Hayate winning will rely 110% on a player's yomi game, a la DOA4. That will get very fatiguing when playing against players and characters that do not have to constantly do that.
Then again, you were consistent in DOA4. So you obviously don't mind it. More power to you.
And of course everyone is going to follow behind what I do just like before. And no disrespect to anyone but I have seen the videos and moves that I am pretty sure are hella unsafe no one punishes for free damage and you all are trying to hard to work the stun. Critical burst isn't that good and sit down stuns are good yea but they aren't end all be all.
I was also saying the samething when I put moves on the screen leaving Hayate at -8 to -15 which isn't very hard to do. I was really saying it when players were finishing Eliot's full fledge strings and no one would punish him for it. Yes, CB are useless, thanks to constant nerfing. No one said sit downs were end all be all they too have been nerfed, but they are for damn sure what any player should be fishing for.
Also Allan you say you know DOA4. Tell me then what is Hayate's single best poke.
6P, my dude.