Allan Paris
Well-Known Member
He can cancel his charging wind dash, I believe it is 4P+K by pressing 4 during the charge, but you can't cancel immediately. The cancel will buffer to the moment he is able to cancel out of it though.
This.
He can cancel his charging wind dash, I believe it is 4P+K by pressing 4 during the charge, but you can't cancel immediately. The cancel will buffer to the moment he is able to cancel out of it though.
And more bad news for me. -.-That's the best news I've heard all day.
I don't think he's gotten worse at all. For one ive been playing the alpha demo for a few months now and from my experience from doa4 and older versions of the character just simply play different. If he had the same mixups from doa4 he would be basically on top of the tier list. But what have we gained with this version of Hayate?He just gets worse and worse.
Well if that's how you feel, go for it. I doubt TeamNinja would hear our words anyway, not because they don't want to(or maybe cause they don't want), but times close to the release anyway. I doubt they're sitting around jacking off waiting till then, they've got work to do still I bet.I don't think he's gotten worse at all.
I guess... my main team is gunna be Eliot and Kokoro/Akira. Hayate will be my secondary solo character, but even still... I probably won't have too much fun with him anymore.Well, he still has his awesome combos from DOA4 so hes pretty much the same except the lost of his 236f~2k. he'll
still be one of my main characters, I'll have to get use to it.
When he moves back I believe that's his powerblow which is 4P+K. If you press 4 again afterward, you cancel the dash and he'll go back to neutral. To dash forward from that whiff bait, I believe you press 6, though I could be wrong. The actual wind dash is 6P+K, which drives you forward quickly and gives you 4 options.What's the wind dash? Is it where charges back and avoids practically anything coming at him? I like that move.
PS you dont think busa players arent crying becuz 8k is no longer 12 frames, or kasumi 6k doesnt ground bounce. Think about it...
that doesn't sound good at all :[Also of note, a lot of his strings are not delayable. For example his 3H+KKP string is one. You can't delay the K or P followup but have to hit it before the hit frames of the attack. So you can't do the DOA4 shenanigans with the string.
The delays were pretty much what made the string good.^ Really? That's the best Hayate news I've heard yet!
Hayate is good. You can think hes bad all you want. But don't listen to me its not like I win tournaments or anything.
Ah, so you've played the final build?