Preface: I don't know what I'm doing. I've sorted a lot of data and learned a bunch about DOA in the process but I've still got a lot of work to do.
You're welcome to contribute or just browse these projects but these are the ones I've probably done the most work on.
Some notable things I've found include the command lists in 2LE, 3.1, and 4Beta; the cutscene actor data in 2LE/2PS2 ( mostly labeled but not all); the combo limit in DOA2&3; costume slot data in DOA3.
Ghidra Download: https://github.com/NationalSecurityAgency/ghidra/releases
GHIDRA PROJECTS
Arcade DOA1 https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/1996_doa.zip.gzf
DOA2 1.27.2000 Beta (Dreamcast) https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/2000-01-27_1ST_READ.bin.gzf
DOA2LE (Dreamcast) https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/2000-08-29_JP_LIMITED_1ST_READ.bin.gzf
DOA2JP (PlayStation2) https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/2000-03-17 DOA2 PS2 JP SLPS-25002.gzf
DOA3 10.14.2001 Beta (Xbox) https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/2001-10-14_DOA3 Prototype default.xbe.gzf
DOA3.1 (Xbox) https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/2002-02-08_DOA31 Default.xbe.gzf
DOA4 9.30.2005 Beta (Xbox360) https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/2005-09-30_doa4.xex.gzf
DOA4.0 (Media ID 2AD7FA3A) (Xbox360) https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/2005-12-21_doa4_default.xex.gzf
My project page (more here): https://github.com/ryu-highabusa/COMDATsamba/tree/main/Sample
CHEAT ENGINE TABLES
(these are my personal scratchpads and very rough - a lot of values I was still investigating and are unlabeled)
DOA2 1.27.2000 Beta (Dreamcast/DEMUL) https://github.com/ryu-highabusa/CO...le/DEAD OR ALIVE 2(DEBUG ONLY JAPAN & USA).CT
DOA2LE (Dreamcast/DEMUL) https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/DOA2LE.CT
DOA2JP (PlayStation2/PCSX 1.6) https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/2000-03-17 DOA2 PS2 JP SLPS-25002.CT
DOA3 10.14.2001 Beta (Xbox/CXBX) https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/2001-10-14 DOA3 Prototype cxbxr-ldr.CT
DOA3.1 (Xbox/CXBX) https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/2002-02-08 DOA31 cxbxr-ldr.CT
DOA4 9.30.2005 Beta (Xbox360/XENIA) https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/2005-09-30 DOA4 E3 xenia.CT
DOA4.0 (Media ID 2AD7FA3A) (Xbox360/XENIA) https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/2005-12-21 DOA4 xenia_canary.CT
Command Lists in 2/3/4
Cutscene Actor and Stage Data in 2LE and 2PS2
Combo Limit in 3.1
Different text lines in DOA4:
Deleted lines:
You're welcome to contribute or just browse these projects but these are the ones I've probably done the most work on.
Some notable things I've found include the command lists in 2LE, 3.1, and 4Beta; the cutscene actor data in 2LE/2PS2 ( mostly labeled but not all); the combo limit in DOA2&3; costume slot data in DOA3.
Ghidra Download: https://github.com/NationalSecurityAgency/ghidra/releases
GHIDRA PROJECTS
Arcade DOA1 https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/1996_doa.zip.gzf
DOA2 1.27.2000 Beta (Dreamcast) https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/2000-01-27_1ST_READ.bin.gzf
DOA2LE (Dreamcast) https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/2000-08-29_JP_LIMITED_1ST_READ.bin.gzf
DOA2JP (PlayStation2) https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/2000-03-17 DOA2 PS2 JP SLPS-25002.gzf
DOA3 10.14.2001 Beta (Xbox) https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/2001-10-14_DOA3 Prototype default.xbe.gzf
DOA3.1 (Xbox) https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/2002-02-08_DOA31 Default.xbe.gzf
DOA4 9.30.2005 Beta (Xbox360) https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/2005-09-30_doa4.xex.gzf
DOA4.0 (Media ID 2AD7FA3A) (Xbox360) https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/2005-12-21_doa4_default.xex.gzf
My project page (more here): https://github.com/ryu-highabusa/COMDATsamba/tree/main/Sample
CHEAT ENGINE TABLES
(these are my personal scratchpads and very rough - a lot of values I was still investigating and are unlabeled)
DOA2 1.27.2000 Beta (Dreamcast/DEMUL) https://github.com/ryu-highabusa/CO...le/DEAD OR ALIVE 2(DEBUG ONLY JAPAN & USA).CT
DOA2LE (Dreamcast/DEMUL) https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/DOA2LE.CT
DOA2JP (PlayStation2/PCSX 1.6) https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/2000-03-17 DOA2 PS2 JP SLPS-25002.CT
DOA3 10.14.2001 Beta (Xbox/CXBX) https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/2001-10-14 DOA3 Prototype cxbxr-ldr.CT
DOA3.1 (Xbox/CXBX) https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/2002-02-08 DOA31 cxbxr-ldr.CT
DOA4 9.30.2005 Beta (Xbox360/XENIA) https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/2005-09-30 DOA4 E3 xenia.CT
DOA4.0 (Media ID 2AD7FA3A) (Xbox360/XENIA) https://github.com/ryu-highabusa/COMDATsamba/blob/main/Sample/2005-12-21 DOA4 xenia_canary.CT
Command Lists in 2/3/4
Cutscene Actor and Stage Data in 2LE and 2PS2
Combo Limit in 3.1
Different text lines in DOA4:
Deleted lines:
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