:...since I've toyed around with it, have some
Environment Combo stuff -after knocking someone into a dangerzone
(results are mediocre though and there is hardly anything surprising...)
Format is
{stage name}
{weird Dangerzone name I made up}
{combo} {weightclass*}
* - abbreviated with the classes first letter (per word) using the class names Mr. Wah provided. Only the max. weight a given combo works on is listed, it is implied that the combos work on lower weight classes as well (however I'm not saying the timing is the same)
The Show
Trampoline
,
~TK
F
,
~TK
H
,
SH
Tiger Show
Tiger (jumping out of the ring)
,
~TK
F
,
~TK
H
,
~TK
SH
Hot Zone
RPG!
,
,
F
,
~TK
H
~TK
SH
Helicopter(PB Dangerzone)
(
~ )
,
,
F
(
~ )
,
~TK
H
(
~ )
~TK
H
Tank
,
,
/
F
,
~TK
SH
"The X" on that steel(?) door
~TK
H
~TK
SH
Note: just start pressing buttons early enough... consistently got wall splat for super heavys, and consistently missed the wall for the rest of the cast
Scramble
Generator (upper)
,
,
,
F
,
,
/
F
,
~TK
,
H
,
~TK
H
,
~TK
SH
Tried to utilise the extra stuns you can get from falling objects. Went with the rebounce and not the stagger (since I don't think I could find anything guaranteed... is an option) Take these with a large grain of salt... you'd think that the positioning and timing of events is always the same after activating the Dangerzone... doesn't seem to be the case. I have no clue what alters the timing and position though
Trash Can (after wall splat)
T! = Trash can hit
T!
,
M, C(closed)
T!
,
SH
relaunching with a trash can... I like those
Girder (the other Dangerzone that causes the stage to change)
,
,
,
~TK
F
,
,
,
H
,
,
,
,
SH
Note: not sure if timing free...
these are supposed to cause the cliffhanger afterwards… obviously. Was fairly consistent for wall hits up to 27 Recovery Frames (that's pretty much anything besides )
Flying Car(PB Dangerzone)
(run)
/running
,
,
F
(run)
/running
,
~TK
H
(run)
,
~TK
SH
Explosive Car
,
,
F
,
~TK
H
(
~ )
~TK
SH
Note: OMG... the timing is kinda hard imo...
Depth
falling Debris(PB Dangerzone)
,
,
W
,
~TK
SH
Sanctuary
Boulder(PB Dangerzone)
(run)
,
,
F
(run)
,
~TK
SH
Note: TK works as well, I missed the wall most of the time though...
Haunted Lorelei
falling Pumpkin(after knocking someone in those lanterns)
,
P!
,
L,W(open)
,
P!
H
couldn't find anything that worked on Super Heavys
Guess that covers most of the Dangerzones... feel free to post some better follow ups^^