In what way is Mai similar to Ayane?
Their hit n' run strategy is almost identical, plus Mai can thoroughly and
safely harass you for some damage without having to overcommit to much of anything, like Ayane. She can be just as difficult to hit due to how evasive she is. (even though no movement in the game really compares to Ayane's 1P+K and backflip).
Smartly used fans can clip you and make you think about going low, just like getting clipped by a low from Ayane makes you think about blocking low or low crushing. Both are hard to prepare for.
Mai's 6K and Ayane's 2P are very solid footsie tools as they push you away from both characters, and they don't let you do much. Neither character really has to overextend themselves to open you up. Good jab, PP (strings optional), tick throw, and her 2K string are all basically enough to make someone start pressing buttons. Sets up the counter hit 6P and 5K.
Mai's stun launch mix up is very solid, one stun into 8K, H+K or 3P+K will net her the air throw for 60+. Or ending a juggle with her Hitssatsu-Shinobi-Bachi ender starts two situations;
- Push them out and follow up with the fan (makes them deal it plus it waste more time on the clock). Makes them work their way in all over again.
OR
- Run in and follow up on offensive momentum
Both can do stun into a string that leads into a natural combo for knockdowns (Ayane with PKK and Mai with 4P 214P or 4P 236K. Little things like these later open more damage opportunities).
It's just their ability to do so much without having to do much at all where they feel the same to me.
Mai's whiff punishment is nothing by comparison though.