This thread is way overdue...
and because I found a Desert Falcon bug (kudos to my brother for noticing)
.
If you can't catch it Desert Falcon deals:
NH: 78 damage, 83 wall half hit, 88 full wall hit.
CH: 97 damage, 102 wall half hit, 107 full wall hit.
HCH: 117 damage, 122 wall half hit, 127 full wall hit.
on normal walls and floors.
When in the Lab Stage:
NH: 93 damage, 88 wall half hit, 93 full wall hit.
CH: 112 damage, 107 wall half hit, 112 full wall hit.
HCH: 132 damage, 127 wall half hit, 132 full wall hit.
Lol wall half hit damage.
Something about Danger Zone damage on top of wall damage is not adding up. Full Wall hits on Lab walls result in the same damage as on NH (10 less damage than it should be at) and wall half hits are actually doing 5 LESS damage than an open space DF (also 10 less than it should be).
So the damage in the Lab Stage for DF is 10 points less than it should be getting against walls.
Now a bug I found a while ago but didn't really think much of, his Dervish Throw has odd HCH properties that are battling the DOA game logic.
In DOA5 the highest amount of damage a Hi Counter throw should be able to hit is 149 points without falling damage being taken into consideration. In the same stage (Lab) Leon's Hi Counter Dervish Throw will deal 148 damage. No big beal. On a wall half hit it will deal 149 damage and a full wall hit nets 154. Something doesn't add up right or the game can't figure out what to do and how to do it properly.
By normal DOA logic the HCH DT on a walled half hit should be 153 damage and full wall hit should be 158. I can understand that the game logic says throws can get up to 149 without falling damage but this one is in need of either a flat damage fix at 149 for the entire string or retains the "normal" damage of the extra 5 damage from a wall half hit and 10 full wall hit.
His Power Launcher Bug is still in but considerably more difficult to execute (as in I can only replicate one out of every fifteen attempts), but for the most part it can be considered fixed (for TN reading this I applaud you.)
and because I found a Desert Falcon bug (kudos to my brother for noticing)
If you can't catch it Desert Falcon deals:
NH: 78 damage, 83 wall half hit, 88 full wall hit.
CH: 97 damage, 102 wall half hit, 107 full wall hit.
HCH: 117 damage, 122 wall half hit, 127 full wall hit.
on normal walls and floors.
When in the Lab Stage:
NH: 93 damage, 88 wall half hit, 93 full wall hit.
CH: 112 damage, 107 wall half hit, 112 full wall hit.
HCH: 132 damage, 127 wall half hit, 132 full wall hit.
Lol wall half hit damage.
Something about Danger Zone damage on top of wall damage is not adding up. Full Wall hits on Lab walls result in the same damage as on NH (10 less damage than it should be at) and wall half hits are actually doing 5 LESS damage than an open space DF (also 10 less than it should be).
So the damage in the Lab Stage for DF is 10 points less than it should be getting against walls.
Now a bug I found a while ago but didn't really think much of, his Dervish Throw has odd HCH properties that are battling the DOA game logic.
By normal DOA logic the HCH DT on a walled half hit should be 153 damage and full wall hit should be 158. I can understand that the game logic says throws can get up to 149 without falling damage but this one is in need of either a flat damage fix at 149 for the entire string or retains the "normal" damage of the extra 5 damage from a wall half hit and 10 full wall hit.
His Power Launcher Bug is still in but considerably more difficult to execute (as in I can only replicate one out of every fifteen attempts), but for the most part it can be considered fixed (for TN reading this I applaud you.)
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