Kokoro Q & A

Bushido

Well-Known Member
does Kokoros forcetechs depend on any thing like heigh from ground when u intend on using her :2: :H+K: or :2: :P+K: or any other or is it just my timing because for example when i do on akira :6: :K: :P: , :P: :K: :P: ,:9: :P: ,:9: :P: ,:9: :P: ,:2: :P+K: it will forcetech leaving me at +19 this being done with recovery on with counter hit on and off and with character weight class in mind but some times it does not causing what seem to be a hard knockdown or am i doing it all wrong to begin with and what i think is a force tech is somthing entirely different
Kokoro's force-techs depend on timing, threshold, and weight class (well everybody's does)
In this string, the timing is very sketchy, so you're better finishing that with :2::H+K::K:. :P::K::P: after :6::K::P: doesn't really work because the jab won't extend the stun, so you won't get the proper launch height o -o or maybe that's just me. Anyway, most of her techs end with :P::P::2::K::K: or just :2::H+K::K:. The thing you want to test is if :6::P+K::P: and :6::P::P::P: is possible. To do that, you set recovery on and com reaction to high punch. Hope this helps...
 

Pupi18

Well-Known Member
What moves I shouldn't be using much with Kokoro? Also in order to beatKasumi and Christie easily its basically baiting and crushing right?
 

Bushido

Well-Known Member
What moves I shouldn't be using much with Kokoro? Also in order to beat Kasumi and Christie easily its basically baiting and crushing right?
PPKP is a sting that should never be done. Also 9PP isn't such a good idea. 2H+K K is a risk, but can be worth it, situational imo. To beat Kasumi and Christie: Against Christie it's just being patient and wait for an opportunity. Kasumi: Kokoro's mid range game is better, so just space Kasumi a little and use her mid ranged tools to get in. Kokoro only has one crush (high) and baiting is her strategy against any character.
 

Pupi18

Well-Known Member
PPKP is a sting that should never be done. Also 9PP isn't such a good idea. 2H+K K is a risk, but can be worth it, situational imo. To beat Kasumi and Christie: Against Christie it's just being patient and wait for an opportunity. Kasumi: Kokoro's mid range game is better, so just space Kasumi a little and use her mid ranged tools to get in. Kokoro only has one crush (high) and baiting is her strategy against any character.

What does this change exactly means to our dear Kokoro?
kokoro
5/3/2/3/3/4 DOA5
4/4/2/3/3/2 DOA5U
For reference: strike/throw/hold/power/speed/moves
 

Tenryuga

Well-Known Member
The stat changes aren't that big a deal. For all we know they may have been updated to reflect her more accurately. She shouldn't have a 4 in moves when she lacks a low crush and her crush game is good but not exceptional due to her being only able to crush highs. She also shouldn't have a 4 in moves when she has no tracking mids or lows and with her heichu is as risky outside of stun as it is. That may be the cause for the reduction in strikes as well. 4 in throws makes a lot of sense. Getting caught by a 214T or 236T puts your opponent in a bad situation. Same with 1T and 4T when it puts your opponents back to the wall.
 

synce

Well-Known Member
I thought this was kind of cool

Baji quan shares roots with another Hebei martial art, Piguazhang. It is said that Wu Zhong, the oldest traceable master in the baji lineage, taught both arts together as an integrated fighting system.[3] They eventually split apart, only to be recombined by Li Shuwen in the late 18th to early 19th century. As a testament to the complementary nature of these two styles, there is a proverb that goes: "When pigua is added to baji, gods and demons will all be terrified. When baji is added to pigua, heroes will sigh knowing they are no match against it."

http://en.wikipedia.org/wiki/Bajiquan#Origins

Adds a little more significance to Kokoro and Helena's relationship
 

HoodsXx

Well-Known Member
33P+K I find extremely valuable against Christie and Kasumi. It can stuff a lot of their mids when spaced properly.
It's probably just the hitbox of 33P+K that's winning out at space, not you actually crushing/beating them out per se. Set up a situation where you can put things at neutral after the opponent does a move that's 0 on block, then input 33P+K and the mid move of the opponent that you crushed/beat out, to see if you actually crushed, or if the hitbox of 33P+K was just better than the mid that the opponent used. Also, could be that her hurtbox was significantly lower to the ground letting her squeeze her way through the mid with 33P+K. Just some things to note / look for.
 

Edmund

Active Member
Im quite new to Kokoro.

Can someone teach me

Kokoro's

1) Best wall combo
2) Best pokes
3) Worst moves (aka moves to avoid)

Im still going through her movelists at least once a week but I can't seem to be able to utilise all the moves and tend to rely on a few due to panicking.

My favourite move is of course 66P. I think that's definitely one of her top 10 moves, or maybe even best move.
 

Bushido

Well-Known Member
You know what's bad? 9K/PPK strings. Please, someone tell me how these strings are ever useful.
Pretty much only in stun these are useful. Animation is pretty fast and it has a high enough height to provide some good damage. In neutral...not so good. I'm pretty sure it has some fast frames too, but I don't know at the moment. The follow-ups for 9K/PPK are definitely not good though...
 

jjinkou2

Well-Known Member
And to Kokoro players in general, what's a good option after you're in bt from pk4k? Most players stuff my bt p+k attempt with a mid punch so I'm thinking maybe dash back and whiff punish with 236p, what are your experiences?
I tried a mid sabaki :4::4::P: after the backdash and sometimes it works.
 
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jjinkou2

Well-Known Member
:H+K: is rather dirty (along with its string variants in :P::P::K:, :3::K::K:, :1::K::K::K:). In Open Stance (characters have opposite foot forward from each other), :6::6::P: cannot be blocked. In Closed Stance (same foot forward), the :6::6::P: will miss if buffered, and if you try to step forward to give it range, the opponent will be able to block if they slow-escaped.

Instead of :6::6::P: i found that :3::3::P: could be used also since it can reach whatever stance you are (close or open). And if it whiff, the following throw can reachand grab them them (:3::3::P::H+P:). It doesn't work if the opponent backdash though.


A newbie question (maybe written elsewhere) : after your FT (like :P::P::2::K::K:) what is usually usefull : a high launcher like :4::P+K: ?
 

Bushido

Well-Known Member
Instead of :6::6::P: i found that :3::3::P: could be used also since it can reach whatever stance you are (close or open). And if it whiff, the following throw can reachand grab them them (:3::3::P::H+P:). It doesn't work if the opponent backdash though.


A newbie question (maybe written elsewhere) : after your FT (like :P::P::2::K::K:) what is usually usefull : a high launcher like :4::P+K: ?
:3::3::P: Works in both stances...I think. At least when I was doing the video it worked in both stances, so you should be able to launch them. Either that, or you buffer a small dash before :3::3::P: I guess. I'll check it when I get home. After a force tech, a few go-to options: :6::P+K:,:6::P::P::P:/:6::P::6::P:, :3::3::P:, :6::6::P:, :2::H+K:, and :236::P+K:. Though these aren't necessarily guaranteed, some force a mix-up if blocked, and all will cause a counter hit if they decide to press a button.
 

jjinkou2

Well-Known Member
bad for me i thought :P::P::2::K::K: was FT in DOA5U but it isn't . Does kokoro has a FT left ?

May be it's due to my wrong timing but :2::H+K::K: doesn't seem to work anymore as FT, and neither can i connect :9::P::P::2::K::K: .
 
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jjinkou2

Well-Known Member
I have just noticed that :6::6::P+K::H+P: isn't in the tutorial moveset. But it's a really good move to open up.

Do you know any other strings that are not mentionned in moveset?

[EDIT]: Silly me it's not in the tutorial nor in the combo demo. But this move is listed in the window info in training. Please forget my question.
 
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