Lulu
Well-Known Member
Kasumi is not a rushdown character, just an FYI.
Really ?
She strikes me as a Rushdowm type.... a really good one infact.
So if that's not what she is then what is she ?
Kasumi is not a rushdown character, just an FYI.
I think of her as versatile; She can be played very offensively, but she's no slouch in defense either. I prefer her defense side, because it allows me to play her close to her DOA2 roots and I can zone and poke my opponent out, and initiate combos when they make mistake. She can rush down, but it's pretty risky with her unsafety and strings that hit multiple times in the same hit level.Really ?
She strikes me as a Rushdowm type.... a really good one infact.
So if that's not what she is then what is she ?
I think of her as versatile; She can be played very offensively, but she's no slouch in defense either. I prefer her defense side, because it allows me to play her close to her DOA2 roots and I can zone and poke my opponent out, and initiate combos when they make mistake. She can rush down, but it's pretty risky with her unsafety and strings that hit multiple times in the same hit level.
It would make sense. They probably chose sweet ole Hitomi because in some lessons when you have to interrupt the enemy's throw attempt after a string, Kasumi could easily be thrown because of her unsafe moves. I think Hitomi is a lot safer on block than Kasumi, but that's just me going off what I saw with her in tutorial mode.Well yeah.... thats why her Strings are so super Delayable. Its the weirdest type of Mix Up.
"I can hit you with a Mid Punch or I can hit you With the very same mid punch but 9 Frames Slower...... Go ahead.... just Try and grab me !!!".
LOL.... atleast thats what I imagine shes say when she Delays that .... or maybe one of her longer strings.
But yeah she is Versatile.... more so than . I think Kasumi should have been the Tutorial Character.
It would make sense. They probably chose sweet ole Hitomi because in some lessons when you have to interrupt the enemy's throw attempt after a string, Kasumi could easily be thrown because of her unsafe moves. I think Hitomi is a lot safer on block than Kasumi, but that's just me going off what I saw with her in tutorial mode.
No, it doesn't.
Sarcasm, lol.
With Kasumi, I often do stun > PP7K > 6P+K 9PK 6P+K KK, or stun > PPKK/H+KK
I'll also note that a good strategy I've been using a lot more as of late (in general), is stun > string or short string finished for quick damage. This adds a typically strong layer of mix up to my game outside of the usual get stun > stun launch or generic stun mix up.
With Kasumi, I often do stun > PP7K > 6P+K 9PK 6P+K KK, or stun > PPKK/H+KK, or stun > PP6KK/6KK. Both H+KK and 6KK are natural combos in threshold and counter hit. So the smaller amount of damage is all guaranteed as soon as the first move of said string (H+KK and 6KK) hits. It forces players to make an immediate decision to hold or eat the damage.
Even stun > 6P6KK is good because it's a knockdown with a follow up attached to it. The follow up ground hits for oki if the opponent doesn't tech up, if they don't, another 9K will for higher frame advantage. If they tech after 6P6KK then you're always at +1 if they tech to the side and +6 if they tech away from you.