Jin Masters
Member
Just a brief intro: (Just in time for the holidays)
I've been involved and enjoying the Dead or Alive series since Dead or Alive Ultimate on the original Xbox running the Newbornathlete gamertag. As an instant fan of ninja characters I picked up Hayabusa and learned from the teachings of DoaMaster whom is now known as Master. In Doa4 I noticed another ninja male (Hayate) I instantly grew fond of the character from the grace of his movement and power of his strikes. So you can say I've been playing Hayate for about 9 years and over the course of time while learning the game I learned the characters strengths. So I enjoy learning tech, I enjoy learning stage tech, and I enjoy DOA. I guess that's why out of all video games I've come across I always find myself popping the latest version of DOA in the system. So enough of the rambling let's get to the tech....
Pseudo Force Tech: *w!= full wall slam
If they start holding the second mid punch you can mix in 3k, 2k, 236T(reset), or 33T (for the ground mixup) etc.
The Wind Ninja Hotzone Combo: (ONLY WORKS IF THEY HOLD AFTER KNOCKED OVER SANDBAG)
To execute this stylish combo using the helicopter to aid you in battle the sandbag danger zone needs to be activated then you performs as followed:
Scramble Metal Can Dangerzone Combo:
I've been involved and enjoying the Dead or Alive series since Dead or Alive Ultimate on the original Xbox running the Newbornathlete gamertag. As an instant fan of ninja characters I picked up Hayabusa and learned from the teachings of DoaMaster whom is now known as Master. In Doa4 I noticed another ninja male (Hayate) I instantly grew fond of the character from the grace of his movement and power of his strikes. So you can say I've been playing Hayate for about 9 years and over the course of time while learning the game I learned the characters strengths. So I enjoy learning tech, I enjoy learning stage tech, and I enjoy DOA. I guess that's why out of all video games I've come across I always find myself popping the latest version of DOA in the system. So enough of the rambling let's get to the tech....
Pseudo Force Tech: *w!= full wall slam
- 33kk---------------w! 4p2k (+16)
- 9kkk--------------w! 4p2k
- 66pp or 66p+k-w! 3p2k
- 6pk---------------w! pp2k
- 1k (knockdown)---4p2k
- pkk--------------------p+k, 4p
- f+kk-------------------8k, 236k
- 9kkk------------------214k
- pp6pk or 6pk-------w! whiff 12f throw into p+k or 4p
- 33T 10f (2p is guaranteed [not the down attack]) If tech: Wind Dash K, 214p (both unholdable) No Tech: 3f+k (force techs)
- 236T 7f (This throw is underrated by far) *also a punish throw
If they start holding the second mid punch you can mix in 3k, 2k, 236T(reset), or 33T (for the ground mixup) etc.
- 41236T 12f (For Ceiling situations)
- 214p, 33k, 66kkk (can be slow escaped on fastest)
- Wind dash p+k 66kkk
The Wind Ninja Hotzone Combo: (ONLY WORKS IF THEY HOLD AFTER KNOCKED OVER SANDBAG)
To execute this stylish combo using the helicopter to aid you in battle the sandbag danger zone needs to be activated then you performs as followed:
- Land a power blow and aim at the sandbags *note: the powerblow gives the helicopter a hitbox
Scramble Metal Can Dangerzone Combo:
- Any wall hit into: pp6pk, 8k, 66kkk
- Any hit into a pumpkin lantern (activates dangerzone), 7k into same lantern by the time they fall the pumpkin hits them granting a free hit *ENTER POWER BLOW HERE
- In the first round on the side of the stage that Buddha spawns where his hand slams the stage
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