NyaMiyamaFighter
Member
I just wanna know what you guys think about my plan before I directly send it to the company. Don't be rude, be honest. Yes, there is a difference
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Think of me as a freelance KT employee. Whether they want my help or not, I’m donating my services and expertise.
Dead or Alive 5 and 6 CORE FIGHTERS: Good idea, bad execution.
REVAMPED DESIGN:
-Give people only 2 free characters, not 4.
-Similar to DOA5CF, the free characters will change every week or so. People will be upset that their favorite character won't be playable until a future rotation. That will encourage them to purchase the character for keeps.
-On the 3DS, game demos can only be played 30 times before they are deleted.
Core Fighters should put some kind of time limit on how long people can play the offline modes (singleplayer/local versus) during a 24 hour period. Give them 1 hour a day, and then the modes are locked until tomorrow.
As for online, yes, this’ll sound harsh; but, I believe that online play should also have a time limit. Only Ranked Matches will be available, and only 20 opponents can be fought per day.
So in total, within 24 hours, Core Fighters players can play 1 hour offline and 20 matches online in Ranked.
-Make every locked mode visible, but grayed out, so people will know what they are missing out on.
Lobbies are a luxury. If people like the game, they will pay for lobby access to fight their friends and hang out with the rest of the community in the lobby chat room.
You have to discourage people, not to be rude, but to cleverly urge people to support your game..
All people need is a taste of DOA. Video game Developers work insanely HARD. Consumers shouldn't be able to download DOA6 and play it completely for free for as long as they want. Koei Tecmo is making very little money with the current system, and that is disrespectful to the time and effort the devs put into completing the project.
Over a million people downloaded Core Fighters. I doubt the majority of them spent a dime on characters nor costume dlc.
Free-To-Play Monetization PRICES:
-Full online mode access: $20
-Full story mode access: $4-$8 (people can just watch the cutscenes on youtube, so the price can't be too high if the gameplay is shallow).
-Full access to offline modes: $20
-Permanent access to a single character: $4-$8.
-A DLC costume: $2
-A DLC costume set including all characters: $25
-A Season Pass: Using Season Pass 1 as an example: Current cost is $93. The reasonable price, considering all the content included, should be no more than $35.
ALTERNATIVE consumer purchase options:
Since Core Fighter players will only be able to play in short bursts every day, you can charge them $1 for a 24 hour play time pass. It won't unlock story mode though, cuz that's a one time experience. It also will not make every character available. It will unlock everything else however, including online lobby access.
DO NOT put a time limit on the training modes that teach people how to play your game. Only disable the training setting that lets you fight the cpu on any difficulty level you choose (it would be an exploit).
Moreover, when people first boot up the game (both the full and free version), immediately put them in a tutorial mode so they can learn the basics of DOA instead of impatiently hopping online, frustrated by spamming opponents due to being ignorant of the tools to deal with spam.
People are lazy and don’t wanna go to DOA Quest, Combo Challenge, and Command Training.
So you have to teach them the basics (blocking, holding, striking, sidestepping, break blow, the triangle system, etc) before they even set foot on the main menu screen.
I hope Team Ninja and Koei Tecmo will take my idea into consideration. You’re welcome.
-------
Think of me as a freelance KT employee. Whether they want my help or not, I’m donating my services and expertise.
Dead or Alive 5 and 6 CORE FIGHTERS: Good idea, bad execution.
REVAMPED DESIGN:
-Give people only 2 free characters, not 4.
-Similar to DOA5CF, the free characters will change every week or so. People will be upset that their favorite character won't be playable until a future rotation. That will encourage them to purchase the character for keeps.
-On the 3DS, game demos can only be played 30 times before they are deleted.
Core Fighters should put some kind of time limit on how long people can play the offline modes (singleplayer/local versus) during a 24 hour period. Give them 1 hour a day, and then the modes are locked until tomorrow.
As for online, yes, this’ll sound harsh; but, I believe that online play should also have a time limit. Only Ranked Matches will be available, and only 20 opponents can be fought per day.
So in total, within 24 hours, Core Fighters players can play 1 hour offline and 20 matches online in Ranked.
-Make every locked mode visible, but grayed out, so people will know what they are missing out on.
Lobbies are a luxury. If people like the game, they will pay for lobby access to fight their friends and hang out with the rest of the community in the lobby chat room.
You have to discourage people, not to be rude, but to cleverly urge people to support your game..
All people need is a taste of DOA. Video game Developers work insanely HARD. Consumers shouldn't be able to download DOA6 and play it completely for free for as long as they want. Koei Tecmo is making very little money with the current system, and that is disrespectful to the time and effort the devs put into completing the project.
Over a million people downloaded Core Fighters. I doubt the majority of them spent a dime on characters nor costume dlc.
Free-To-Play Monetization PRICES:
-Full online mode access: $20
-Full story mode access: $4-$8 (people can just watch the cutscenes on youtube, so the price can't be too high if the gameplay is shallow).
-Full access to offline modes: $20
-Permanent access to a single character: $4-$8.
-A DLC costume: $2
-A DLC costume set including all characters: $25
-A Season Pass: Using Season Pass 1 as an example: Current cost is $93. The reasonable price, considering all the content included, should be no more than $35.
ALTERNATIVE consumer purchase options:
Since Core Fighter players will only be able to play in short bursts every day, you can charge them $1 for a 24 hour play time pass. It won't unlock story mode though, cuz that's a one time experience. It also will not make every character available. It will unlock everything else however, including online lobby access.
DO NOT put a time limit on the training modes that teach people how to play your game. Only disable the training setting that lets you fight the cpu on any difficulty level you choose (it would be an exploit).
Moreover, when people first boot up the game (both the full and free version), immediately put them in a tutorial mode so they can learn the basics of DOA instead of impatiently hopping online, frustrated by spamming opponents due to being ignorant of the tools to deal with spam.
People are lazy and don’t wanna go to DOA Quest, Combo Challenge, and Command Training.
So you have to teach them the basics (blocking, holding, striking, sidestepping, break blow, the triangle system, etc) before they even set foot on the main menu screen.
I hope Team Ninja and Koei Tecmo will take my idea into consideration. You’re welcome.