Who were the best characters? From the vids I've seen this game looks really legit. TN should release it over PSN and XBL arcade or something.
The last agreed upon tier list was I believe:
S: Gen Fu, Jann Lee, Hayate, Ayane, Bass
A: Everyone Else
B: Brad Wong
With yes, the A tier had the very possible chance to beat the S tier, it's just they had a tougher time dealing with the S tier's options.
Gen Fu for example, if you had to put together a DOA5 attributes chart, he'd be a 5 on everything. The man had two parries, one that parried all high and mid attacks which the parry gave a free lift stun forcing into the guessing game. The other parry parried all low attacks but didn't really guarantee anything. He had punishing - and I mean
punishing - throws such as
launcher,
frame advantage, or event
which guaranteed a wall slam (with explosion) and a free backturned combo. Then you had an 11 frame mid that would cause a slip stun in water. The only thing he really lacked was hold damage and I'd honestly still say his holds did good enough damage. He had the most evasive side step attack in the game that also guard broke the opponent and was safe unless the guard break was punishable. He had a mid punch launching attack that high/high-mid crushed AND gave +2 on guard. He had natural combos that were frame advantage if guarded and knockback if not allowing him full juggle damage. He also had an air throw that could be performed in any juggle and provided him a free attack (a
or
) afterwards. That same
is the one that causes slip stun on ice. That means he could juggle you (from attack or throw), air throw you in ice/water, and put you right back into the stun game where you have to guess attack launcher or throw.
Jann Lee and Hayate are practically even. The only thing I see different is that Hayate has better holds but Jann Lee is better at the open space game. Both are phenomenal at the wall with great mix-ups or natural combos to cause severe damage. You really have to be on point with your spacing against these two characters.
Ayane was bumped up because although she lacks natural combos or the frame advantage pressure the rest of the S tier class has, she makes up for it with her evasion, mix-ups, and punishment.
Bass is very much the same as Ayane. He doesn't have natural combos or much frame advantage on guard, but his frame advantage comes from his ground game. He's very much a momentum character. He is very slow but he hits hard. Primarily, his main tool that puts him up so high is his punishment ability. If you are even remotely unsafe and you haven't positioned him to have his back to the wall then you can lose a good chunk of your life bar. If you hold at all, you are risking losing nearly all of it. His holds were also very good and did amazing damage. He had slow but solid pokes such as 6P providing limbo stun on counter-hit. However, outside of his punishment game he was very much heavily reliant on player reading and 50/50 mix-ups because he took away the wake-up game from his opponents.
Hayabusa is also just as good and is argued to possibly fall into the S class but I believe people were feeling he wasn't as powerful though he certainly could give most of the characters a run for their money.
Brad, he had
?