ThatOneAznJosh
Active Member
my bad i ment throw
What have you been doing? did you ignore the fact that 33P is a great relauncher or that her best ending is either PPP6P or PPPK my personal preference is that one I listed above. 6K 2P+K46PSome cool discoveries by ain as always.
And I'm probably just spoiled by tengu and p4 but honoka's damage seems kind of poor. I don't think I've broken the 140 barrier yet without walls etc.
6P, PPP (DS), 6K, 66P+K, 8P, 3K, 4K2(Ducking)P, 9PPK(P)Does anyone know any useful moves that leads into stuns? Im not sure how to explain it like for Ryu I always use 6P to lead into other moves. I cant seem to find anything good for Honoka lol >.>
What have you been doing? did you ignore the fact that 33P is a great relauncher or that her best ending is either PPP6P or PPPK my personal preference is that one I listed above. 6K 2P+K46P
I don't think 140 damage in a single combo is poor at all.Some cool discoveries by ain as always.
And I'm probably just spoiled by tengu and p4 but honoka's damage seems kind of poor. I don't think I've broken the 140 barrier yet without walls etc.
Good find! However, I don't think that setup is practical in a real match.8k bokuho 4p bt pp hissatsu p seems to work on fastest. So I'm guessing bt pp gives a guaranteed hissatsu p.
( can be countered, I just mean they're forced to counter hissatsu p or get hit by it. )
Good find! However, I don't think that setup is practical in a real match.
That was exactly my point. We should not forget about it completely, however. I have encountered many opponents with different fighting styles so it should work quite well on passive opponents (i.e. waiting for YOU to attack, more hold-reliant than strike-reliant).Anything starting with 8k is kind of not practical since it launched on ch and nh would be highly unlikely to hit on nh.QUOTE]