"Im giving this all I got!" - Honoka Combo Thread

HoodsXx

Well-Known Member
Thanks for this, @866AiN999


All of these combos I am listing will not work on fastest SE. Otherwise, these are all great stun mixups for when people start holding you're actual setups. I am in no way demeaning Ain999's work.

NH/CH Combo setups
Combo @55 seconds 6K2K into 6K will not work.
Combo @1:27 seconds CH 6K PK 33K will not work as well.
Combo @1:34 seconds CH 6K 3PP will not work
Combo @ 2:00 minutes CH 66P H+K 6H+K will not work
Combo @ 2:24 seconds CH 4K 3K DHO P will not work.

CB Setups
Setup @ 3:35 seconds 4K PP6P 3P+K will not work
Setup @ 3:45 seconds 66P 4K will not work
Setup @ 3:50 seconds 1P 6H+K will not work
Setup @ 3:55 seconds 1P 6H+K will not work
 

synce

Well-Known Member
Some cool discoveries by ain as always.

And I'm probably just spoiled by tengu and p4 but honoka's damage seems kind of poor. I don't think I've broken the 140 barrier yet without walls etc.
 

Nuke-Nin

Well-Known Member
Some cool discoveries by ain as always.

And I'm probably just spoiled by tengu and p4 but honoka's damage seems kind of poor. I don't think I've broken the 140 barrier yet without walls etc.
What have you been doing? did you ignore the fact that 33P is a great relauncher or that her best ending is either PPP6P or PPPK my personal preference is that one I listed above. 6K 2P+K46P
 

ThatOneAznJosh

Active Member
Here are some non stagger escapeable CB I Found/use
:6: :H+K: (dragon stance) :K: :8: :P: :P: :3: :P+K:
:3: :P: :4: :K: (Duck) :P: :3: :P+K:
:3: :P: :P: :P: :3: :P+K:
:2: :1: :4: :P+K: (miss 1 punch into BKO then forward dash) :4::P: :P::P:(Honoka Stance) :P:
Normal Hit :8::K:(BKO):4::P::P::P:(Honoka Stance) P
Normal Hit :8::K:(BKO):4::P::4::P::P::3::P+K:
:3::K:(Brad Stance):4::K::P+K:(Christie Roll):P::P:

And here is 1 non stagger escapeable just found (Tested on Christie)
(counter hit):6::H+K:(Dragon Stance) :K::P::P::P:(dragon stance):4::P::P:(dragon stance):K::6::K::2::P+K::4::6::P: (same time)

Unholdables
:4:Throw :3::3::P:
Normal Hit :8::K:(BKO:K:(Brads Stance):K::1::P::6::6::P:
:6:Full combo throw (Near Wall) :P::1::K::K:

Im finding more stuff as we speak ;)
 
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Fiend Busa

Well-Known Member
Standard Donor
Does anyone know any useful moves that leads into stuns? Im not sure how to explain it like for Ryu I always use 6P to lead into other moves. I cant seem to find anything good for Honoka lol >.>
 

ThatOneAznJosh

Active Member
I strings I use mostly to stun
:P::P::P: add :K: once in a while for mix it up and if blocked GB +1,:H+K:,:P+K:,:8::P:,:6::6::P:,:4::K: ( Useful frame manipulation move to get in more with)
I love her high crush options too
:3::3::P:,:4::P+K:
after brads stance 4k transition I mix up a lot off christies roll pp and sometimes i dont use pp for it at all and bait a grab.
 
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Nuke-Nin

Well-Known Member
Does anyone know any useful moves that leads into stuns? Im not sure how to explain it like for Ryu I always use 6P to lead into other moves. I cant seem to find anything good for Honoka lol >.>
6P, PPP (DS), 6K, 66P+K, 8P, 3K, 4K2(Ducking)P, 9PPK(P)

have you tried spamming her 6T over and over to get damage but a great reset in? im fairly partial to 66K (C) T (<- shining wizard!)
 

synce

Well-Known Member
^ Carrera, ie just a regular old run

What have you been doing? did you ignore the fact that 33P is a great relauncher or that her best ending is either PPP6P or PPPK my personal preference is that one I listed above. 6K 2P+K46P

Mostly I do 8k,4pk,p+kpp. I've tried a couple other enders but don't think I've seen anything do over 140 on ch... Will do some more testing tomorrow though, maybe my setups need work.
 

Tenryuga

Well-Known Member
Somethings to note about HNK transitions guys:

Heichu P+K will give us anything we want.

DS P will only give us HNK K.

DHO H+K gives us nothing but we can grab them if we delay our grab. We can use the frame advantage, go for HNK throw, or HNK P even though it is not guaranteed to hit.
 
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KING JAIMY

Well-Known Member
Some cool discoveries by ain as always.

And I'm probably just spoiled by tengu and p4 but honoka's damage seems kind of poor. I don't think I've broken the 140 barrier yet without walls etc.
I don't think 140 damage in a single combo is poor at all.
 

FatalxInnocence

Well-Known Member
8k bokuho 4p bt pp hissatsu p seems to work on fastest. So I'm guessing bt pp gives a guaranteed hissatsu p.

( can be countered, I just mean they're forced to counter hissatsu p or get hit by it. )
 

KING JAIMY

Well-Known Member
8k bokuho 4p bt pp hissatsu p seems to work on fastest. So I'm guessing bt pp gives a guaranteed hissatsu p.

( can be countered, I just mean they're forced to counter hissatsu p or get hit by it. )
Good find! However, I don't think that setup is practical in a real match.
 

FatalxInnocence

Well-Known Member
Good find! However, I don't think that setup is practical in a real match.

Anything starting with 8k is kind of not practical since it launched on ch and nh would be highly unlikely to hit on nh.

However, the point I was making was bt pp gives you a non staggerable hissatsu p.

You could probably;

Pp2k bokuho 4p bt pp hissatsu p? I'll test this in a sec.
 

KING JAIMY

Well-Known Member
Anything starting with 8k is kind of not practical since it launched on ch and nh would be highly unlikely to hit on nh.QUOTE]
That was exactly my point. We should not forget about it completely, however. I have encountered many opponents with different fighting styles so it should work quite well on passive opponents (i.e. waiting for YOU to attack, more hold-reliant than strike-reliant).
I'm fairly sure PP2K - BKO 4P - BT PP - HNK P works. That setup would be wonderful!
 
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