I haven't played any previous DOAs besides for 5 (and dimensions but that doesn't count), and had some questions about Ein.
Alright, fire away.
1. If I have a pocket Hitomi, will it be hard to pick up Ein?
As Brute said they're pretty easy to pick up. Ein is a little simpler than Hitomi but you can't play them the same.
I2. What are the differences between Ein and Hitomi?
Again like Brute said he hits harder and his range is SLIGHTLY better. They'll have a lot more differences in 5 however as he'll have an Offensive Hold which she doesn't have, the last hit of most of his strings is a mid kick whereas Hitomi's variant is a high kick and he'll most likely have better sit-down stuns as well as of course damage.
3. How is Ein supposed to be played (offense, defense, all-around)?
He can be played very defensively if you want, rushdown into a wall is where he excels but he's a bit slower than a good deal of the cast (his fastest mid is 13 frames) so he has to play a bit carefully. I like to space and whiff punish my opponent into a wall. He plays the stun game very well also.
4. What are his top ten moves?
Hmm.. hard to list them in a specific order but I'll try.
1.
His fastest mid. 13 frames, what separates it from most is the lift stun you get, one of the deepest stuns in the game comparable to that of a jab. It also may track in 5U. It's also safe.
2.
Hard to say if this will still be on the list in 5U. Probably not. But this was his best poke, TONS of range, deep stun on hit and safe from a distance. It was also crazy fast as a 14 frame mid punch. Sadly it's become his critical burst in 5U and will most likely be 19 frames now, much slower and less useful. It'll probably still be a high crush though which is nice.
3.
His best throw, high damage, crazy damage on hi-counter throw, soviet damage near a wall. Use it,
fear it.
4.
It's 13 frames and +1 on normal hit making him a bit faster. He's like a mini Akira. Make good use of this.
5.
Not kidding. It's 10 frames and should legit be used at specific times, more as a poke.
6.
His only frame advantage move in 4 and probably dimensions. It's an unholdable high kick + Guard break on block with good range, I don't know how many frames of advantage it gives him but he could beat out Kasumi with
after it. Definitely abuse this. Hopefully it won't get nerfed in 5U.
7.
His best high crush imo, it's pretty fast, safe from a distance as it pushes back a bit and you get a nice juggle from it on counter hit as well as a hard knockdown on normal hit.
8.
Great ranged whiff punisher, primary candidate for hitting opponents into walls from a distance. Also pushes back making it safe from a distance.
9. Toss up between
(Deep stun and his best low, will probably be nerfed down to +10 in 5U like Hayate's) and
(His best mid launcher and guarantees a juggle on NH launch as well as CH)
10.
Offensive hold, obviously great tool. Even better now that not everyone has one in 5U, you'll probably want to abuse this as well.
6. Why is Ein's C1 so cool?
Because Ein is epic and that's his best costume in the series. Screw the haters.