Honestly, unless we find something that does more than 33T damage (68 NH), then in open stages, unless they have wall/corners, I don't think it's really worth using 236T. You're still going to use it for stages like Road Rage, Forbidden Fortune, Lost Paradise.
I don't think 4PK is worth using atm for strike punishment since you get 62 after the combo. You get just as much with a throw on their backs turned (Honoka's shoulder thrust, Lei Fang's Shoulder Thrust, Ayane's 3PP all on BT)
I mean I'm not complaining, but they did do a lot of nerfing across the board in juggle damage. Most of the juggle damage comes from using meter, which is fine (I guess).