KING JAIMY
Well-Known Member
How do you fight ayane as Jacky? Seems like a bit of a crawl to get in and do things when she's spacing.
At close range both characters have equal speed: 10/12/12. In neutral you want to rely on his fast moves and frame traps. 6P is i12 and your main strike to get the stun. P is +1 on block and works extremely well against defensive opponents. 44P is only 10 frames and -2 on block. 6P+K is i16 and gives an extremely deep stun. 6P+K is also only -3 on block IIRC. 4K is unsafe on block, but has only 15 startup frames, has delayable follow-ups and it gives a nice stun. 1P+KP is a good way to start your offense too. Only -5 on block and stuns on NH. 2H+KK(K) string is only i12 and great for mixups and pressure. 2P+K is +1 on block and gives a guaranteed 6P on hit.
You won't be fighting Ayane much in close range though if the Ayane player is smart. You should make use of his long range tools and whiff punishers.
3K has pretty good reach and is godlike if you hit Ayane in her back. Off of 3K you get a guaranteed (2)3P launch with the juggle: FSK x2 > 4H+K x2 > 7K.
66K is a good keepout tool as because of its ridiculous range. 15 startup frames and semi-safe on block so your opponent has to respect it.
46H+K is i17 a good safe tool and tracks. Its range is pretty decent.
66H+K raw has absurd range but is moderately slow at i20. The move is semi-safe on block and 66H+K4 is safe on block.
3H+K and 4H+K are your main whiff punishers. 3H+K is a high kick, semi-safe and will give a knockdown which allows for psuedo force techs if your opponent misses the tech. 4H+K is a mid kick but is unsafe on block , so you want to be careful with that one. Follow up with P+KP > 1P+KPK if you manage to hit Ayane with 4H+K.