Was curious on some ideas that could improve Marie Rose in DOA6 or future titles. I think Marie Rose's biggest weakness is that she has virtually no pressure tools on block in DOA compared to a Leifang who can do what she does but better. Some changes I'd like:
°I think her Minuet P+K should be a safe if not + GB. The actual ss entry was nerfed in DOA6 so I don't think a move that slow should be unsafe. A decent +0 to +10 would be ok. Also make it a running option.
°The DOA6++ made me want moves like Marie's PP2K as moves like 2H+K. But buff it so it's not negative and more +1 at least.
°Her 4H+K should be safe imo, I get the ability to sabaki after that but you can beat that with kick options, and it's kinda a slow option imo. A -6 on block would be ok.
°Her H+K should be safe if it isn't.
°Make 214P a high crush.
°Make her 3P+K~K a standalone option as 8K from her BT stance.
°Her 64P should be her fatal stun imo, the move imo isn't strong enough to warrant it being unsafe, even with the embedded vs crouch fatal when crouching against Marie isn't too mandatory.
°Her 2K against an opponent on the ground would make a good 66H+K imo, make it +6 on hit but unsafe on block. Could also leave her backturned if you hold back.
°Her BTed KKK could be safe on block, 8PPP as well imo.
Any other ideas on buffs for Marie?
°I think her Minuet P+K should be a safe if not + GB. The actual ss entry was nerfed in DOA6 so I don't think a move that slow should be unsafe. A decent +0 to +10 would be ok. Also make it a running option.
°The DOA6++ made me want moves like Marie's PP2K as moves like 2H+K. But buff it so it's not negative and more +1 at least.
°Her 4H+K should be safe imo, I get the ability to sabaki after that but you can beat that with kick options, and it's kinda a slow option imo. A -6 on block would be ok.
°Her H+K should be safe if it isn't.
°Make 214P a high crush.
°Make her 3P+K~K a standalone option as 8K from her BT stance.
°Her 64P should be her fatal stun imo, the move imo isn't strong enough to warrant it being unsafe, even with the embedded vs crouch fatal when crouching against Marie isn't too mandatory.
°Her 2K against an opponent on the ground would make a good 66H+K imo, make it +6 on hit but unsafe on block. Could also leave her backturned if you hold back.
°Her BTed KKK could be safe on block, 8PPP as well imo.
Any other ideas on buffs for Marie?