The Dreamcast was my favorite too. But it wasn't just the console poor sales in the West. It was the craziness and stupidity SEGA was doing during the Saturn era: bad marketing decisions when debuting Saturn in the US, Sonic Xtreme's disastrous developments behind-the-scenes and of course, the miscommunications and egos going at each other with the Japanese and American branches.
Yep. it was a multitude of reasons, but yeah here's some bits regarding DOA2HC and ancient posts I found to see if it checks out which does I believe:
![www.siliconera.com](https://www.siliconera.com/wp-content/uploads/2020/09/siliconera-logo-blacktext.jpg)
Tomonobu Itagaki Reveals How Dead or Alive 2 Was Released Unfinished
![www.siliconera.com](https://d3la0uqcqx40x5.cloudfront.net/wp-content/uploads/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32)
![foundit1.png](https://i.postimg.cc/PrTZHDn6/foundit1.png)
![foundit2.png](https://i.postimg.cc/yNZWc6zg/foundit2.png)
Basically this pretty much confirms that this wasn't even a PS2 thing to begin with in regards to DOA2HC being the way it is. It was because it was other situations to why it turned out like that including effort. PS2 does in fact have the specs to pull it off, but you had other factors involved.
Previously I thought it was just time constraints or purposely somewhat sabotaging it because of his Sony console hate boner back then since he one time mentioned "tired of the playstation", until I read that. Least I fully know now he wasn't fully involved initially.
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