I’m gonna try and make a simple combo video for her during the weekend. Her juggles this time around are extremely versatile and I’d like to share what I know.
I’ll test that unholdable setup for 236p+k.
Also. Has anyone found a consistent use for 7P? It’s always been kinda useless to me. Both for her and Ein in past games.
Also what are her best option after 6T? She has a lot of advantage but I'm not sure what to do next.
She doesn’t get anything guaranteed but I usually go for tracking moves like 4P, 2K, 1P or 7K. H+K works as well but that move is kinda bad now. If they like blocking, just 6T them again. If they don’t sidestep you could also launch with 8K or 33K or look for a fast HnK transition.
It all depends really.
It works on the lower level of Forbidden Fortune, after knocking someone into an explosion...usually.I have a legit question for you guys. Do any of guys actually hit people with the airwalk fatal stun? I think it's QCFP+K. Just about every honoka player I've run into in ranked has tried to hit me with at least once and it's never worked. I asked one of them before and didn't get a straight answer.
Yeah it's more for if someone likes to SSA you at range off of like 2KK or H+K is hit at range but you don't want to risk having to run in. You can do 4K2P or PP2P to get around SSA. It's character specific though.Looks super pretty but risky as hell. I’d rather block the SSA and 33T them or interrupt the step with a fatal rush’s first attack, which leaves them back-turned and then 3P+K which limbo stuns and guarantees a 33K launcher for her to do whatever the wants.
You're crushing the SSA, not evading it like a SS.Why does it even work? None of her moves in ducking track. Makes no sense.
I'd imagine it's because the attack only starts after they've already finished their SS. If it started earlier, it wouldn't work.Why does it even work? None of her moves in ducking track. Makes no sense.