With the exclusion of Leon in 6's launch I'm moseying back to my original 5 waifu main (Leon wasn't in the original launch there as well and I didn't really have any interest in anyone else in the cast).
OK, an hour after I started writing this post I've finally figured it out. She now has more stance transitions that take her into her stance (Switch Step Low Kick). I was assuming she had options to go into her tackle feints from strikes by not having to press but using those commands actually puts her into SSLK. I finally figured this out because I saw all the talk about and had to go rewatch the trailer because as far as I knew she didn't actually have that string. She doesn't have that string per se but rather she goes into that stance an utilizes the new kick from that stance immediately and makes it look like she has a .
Command list is here on Facebook and I'm drawing a lot of conclusions from that.
String extensions in the form of , .
New SSLK transition commands: , and (lolwut). TN is making her SSLK more versatile by giving her more than two options to go into it, I like this, it is a VERY underutilized stance as is.
New SSLK Attack is a mid kick (unlisted in that video for some reason). I do not know the command but it would be safe to assume it may be
New strikes , . I would like to see these. She has now but that was her Power Blow so I would assume it's some kind of significantly plus Guard Break perhaps. might be a "new" launcher replacing her Power Launcher. No clue on
SS Tackle status unknown. Anyone know if Tina or Bass can SS Throw?
No new throws or Feint options.
Would be neat if you could Feint out of her Fatal Rush similar to Honoka going into her stances.
I saw in that one video Tina being hit into the ring ropes back turned but reviewed the footage and noticed she was attempting to use a strike that puts her back turned as part of the strike (I would assume her booty bump).
And I'm throwing this Breakable combo out there for a guessing game as well as for the hell of it (this assumes :[[K]]: still SDS and your opponent doesn't have enough for a Break Hold by the Fatal Rush).
With Full Break Gauge knock your opponent into a breakable next to a wall and have your opponent between you and wall.
Breakable - :[[K]]: - - (Cancel the Break Blow into the standing reset) - :[[K]]: - - - . Minimum 80 damage by 5s scaling (not including whatever came before knocking them into the breakable) and if the opponent doesn't have enough gauge by the Break Blow Cancel or SDS from :[[K]]: it's a guaranteed combo aside from the ground throw being broken).
I'm going to be going on a stage testing spree as well as seeing what kind of stuff characters can get away with because of the Break Blow reset for a bit and this combo is going to be the first I test.
OK, an hour after I started writing this post I've finally figured it out. She now has more stance transitions that take her into her stance (Switch Step Low Kick). I was assuming she had options to go into her tackle feints from strikes by not having to press but using those commands actually puts her into SSLK. I finally figured this out because I saw all the talk about and had to go rewatch the trailer because as far as I knew she didn't actually have that string. She doesn't have that string per se but rather she goes into that stance an utilizes the new kick from that stance immediately and makes it look like she has a .
Command list is here on Facebook and I'm drawing a lot of conclusions from that.
String extensions in the form of , .
New SSLK transition commands: , and (lolwut). TN is making her SSLK more versatile by giving her more than two options to go into it, I like this, it is a VERY underutilized stance as is.
New SSLK Attack is a mid kick (unlisted in that video for some reason). I do not know the command but it would be safe to assume it may be
New strikes , . I would like to see these. She has now but that was her Power Blow so I would assume it's some kind of significantly plus Guard Break perhaps. might be a "new" launcher replacing her Power Launcher. No clue on
SS Tackle status unknown. Anyone know if Tina or Bass can SS Throw?
No new throws or Feint options.
Would be neat if you could Feint out of her Fatal Rush similar to Honoka going into her stances.
I saw in that one video Tina being hit into the ring ropes back turned but reviewed the footage and noticed she was attempting to use a strike that puts her back turned as part of the strike (I would assume her booty bump).
And I'm throwing this Breakable combo out there for a guessing game as well as for the hell of it (this assumes :[[K]]: still SDS and your opponent doesn't have enough for a Break Hold by the Fatal Rush).
With Full Break Gauge knock your opponent into a breakable next to a wall and have your opponent between you and wall.
Breakable - :[[K]]: - - (Cancel the Break Blow into the standing reset) - :[[K]]: - - - . Minimum 80 damage by 5s scaling (not including whatever came before knocking them into the breakable) and if the opponent doesn't have enough gauge by the Break Blow Cancel or SDS from :[[K]]: it's a guaranteed combo aside from the ground throw being broken).
I'm going to be going on a stage testing spree as well as seeing what kind of stuff characters can get away with because of the Break Blow reset for a bit and this combo is going to be the first I test.