System Free Step Dash Cancel Bug

YEH

Well-Known Member
So what does any of this mean?

I thought this bug would've been a game-changer for DOA but still no one's posted a practical guide or any new combos or anything. I guess it's not as useful as y'all made it seem. Bummer.

I'm really sorry that I couldn't say it in simpler terms, but the thing is, even good players can't seem to reproduce it by hand, it needs execution freaks, in essence, the know how to dissect advanced frame-specific techniques, and most are busy for EVO so wait till then, they might be keeping it under wraps to use as an element of surprise (~4 days left).

And I don't live in US or JP or EU so no local scene for me, but when I get the chance I might give some tips and record some combos.
 

Nuke-Nin

Well-Known Member
So what does any of this mean?

I thought this bug would've been a game-changer for DOA but still no one's posted a practical guide or any new combos or anything. I guess it's not as useful as y'all made it seem. Bummer.
You do realize there are combo videos like the one D-Bomb posted for Akira but the main point is on console (and PC too but they have tool assistance so hmph) it's hard to get consistently and even if you do get it offline, online connection isn't always bar? I just want people to go to EVO and see if the FSDC is still in the series
 

Fantailler

Well-Known Member
So what does any of this mean?

I thought this bug would've been a game-changer for DOA but still no one's posted a practical guide or any new combos or anything. I guess it's not as useful as y'all made it seem. Bummer.

The timing is too tight...Some genius may be able to do it consistently though.I use it as an option select to change the mixup with 2 hits strings, but it doesn't come out as often as i would like.

I think it's a funny gimmick and a flashy one, instead of game breaking mechanic for now.But who knows ?
 
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grap3fruitman

Well-Known Member
Standard Donor
You do realize there are combo videos like the one D-Bomb posted for Akira b
Uh, where? Someone link me to an actual guide please because I can't find one.

it's hard to get consistently and even if you do get it offline, online connection isn't always bar?
It's even harder to do if there are no instructions or guides available. That's why I asked for clarification but no one can clear it up.

It's very simple to understand
It's not simple at all.


but the timing is damn strict o_O
This is the only part of the explanation that's simple. I know the timing is strict - but what is the timing?? How are you supposed to practice this without knowing the timing?
 
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Fantailler

Well-Known Member
It's even harder to do if there are no instructions or guides available. That's why I asked for clarification but no one can clear it up.

It's very simple to understand but the timing is damn strict o_O

I don't see why you're struggling ?

-buffer a dash during the recovery of a move
-press down or up on the first frame of idle state(very important this it what triggers the Cancel)
-use a move with a built in follow up (Leon's :2::H+K:>(followup) :K:

If done correctly the recovery of :2::H+K: will be cut/heavily reduced allowing you to follow up with whatever you want.

Simplified:

-Buffered(prerequisite):6::6::2:/:8: with a strict timing
-any move with a followup(2 hits)

Some moves retained a followup state(deleted strings) like Lei Fang 's :6::H+K: :P:, No more in in DOA5
 
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WAZAAAAA

Well-Known Member
Uh, where? Someone link me to an actual guide please because I can't find one.


It's even harder to do if there are no instructions or guides available. That's why I asked for clarification but no one can clear it up.
just look at the buttons I press in my macro and repeat them, 1st post spoiler

or you can have yet another vague TL;DR on how to FSDC:
1. do any move
2. buffer a dash in it (66 or 44)
3. input 8 or 2 (8 is easier) on the unholdable frame (that you did on step 1)
4. do a move with FOLLOWUP INTERVAL on the NEXT FRAME
analyzing this video frame by frame might help with execution https://streamable.com/qypvq
 

grap3fruitman

Well-Known Member
Standard Donor
Oh look, the same exact instructions I didn't understand before. Maybe if you repeat it enough times, instead of actually explaining it, it'll magically make sense.


That video doesn't help at all because I don't understand what is happening. Like, I literally have no idea what it's supposed to show or how it's even related to the fsdc. The videos I saw that seemed impressive had Helena cancelling the recovery on a 9K or something and immediately following up with a quick launcher or something. Saw some Hayabusa canceling the three kicks into a juggle. How is that video of you freestepping related at all? I don't get it.
 

Fantailler

Well-Known Member
@grap3fruitman

You can't replicate it even once ?

Is there a term you don't understand or something ? I'm trying to help tbh.

You don't understand how to perform it or how it works, or the timing ?

is that video of you freestepping related at all? I don't get it.

He's canceling the move into a freestep.It's a FSDC but he doesn' t followup, hence the freestep.

Instead of displaying Hold>freestep>registered move the game displays Hold>registered move>freestep totally bypassing the recovery of the displayed move.
 
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YEH

Well-Known Member
Ok here's a hint:

Master, DestructionBomb, XcaliburbladeZ and Back Turned Legend did it because they already know and use technical characters in a highly technical way, and utilize frames, so if you really want to be able to FSDC do the following (you might think it's lame):

1- go to training -> combo challenge
2- select :hayabusa: and do his last [Juggle (DIFFICULTY 4)] at least 4 times in a row.
hayabusa_by_bmwz4y-dcj1bvo.jpg


or
2- select :akira: and do his [Basic move (DIFFICULTY 4)] at least 4 times in a row.
akira_by_bmwz4y-dcj1bw9.jpg

small hint: change the :4: :3: to either :4: :4: :3: or :4: :4: :4: :3: before the :T:

or
2- select :eliot: and do his [Juggle (DIFFICULTY 5)] at least 4 times in a row.
eliot_by_bmwz4y-dcj1bw0.jpg

small hint: use :6: :6: :3: for every choryo

or
2- select :ayane: and do her [Combo from a hold (DIFFICULTY 4)] at least 4 times in a row.
ayane_by_bmwz4y-dcj1bw4.jpg


3- try doing at least 1 FSDC in a 15-20 minute free training session with info -> move details on 3rd page and the unholdable frame is the one when the numbers change for followup interval as said already.

here's the input to 1 FSDC in a 1 minute practice session I just did
fsdc_input_fast_by_bmwz4y-dcj1g0z.jpg


4- if you couldn't then wait until someone does a slow-mo video tutorial or something.

P.S. tell me which character you use (if not one of the four above) and I'll try to help you finding which combo challenge might give you enough training to do an FSDC
 
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WAZAAAAA

Well-Known Member
That video doesn't help at all because I don't understand what is happening. Like, I literally have no idea what it's supposed to show or how it's even related to the fsdc. The videos I saw that seemed impressive had Helena cancelling the recovery on a 9K or something and immediately following up with a quick launcher or something. Saw some Hayabusa canceling the three kicks into a juggle. How is that video of you freestepping related at all? I don't get it.
Did you not notice how I'm completely NULLIFYING the recovery of Hayabusa P+K? It shows as 20(2)0. That is not normal behavior, that's FSDC.
The video also shows you the buttons I'm pressing in real time so that you can repeat them more easily.

There's nothing to really "explain", it's an unintentional bug that shouldn't exist in the game, so it doesn't have to make sense.
 
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grap3fruitman

Well-Known Member
Standard Donor
P.S. tell me which character you use (if not one of the four above) and I'll try to help you finding which combo challenge might give you enough training to do an FSDC
...
...
...
I know how to juggle in DOA. I might not know any new juggles but I know how. What does this have to do with the fsdc?

Did you not notice how I'm completely NULLIFYING the recovery of Hayabusa P+K?
No, I'm not seeing that. I don't understand what's happening or what's supposed to be happening. That's why I've been asking for someone to actually explain it.
 

WAZAAAAA

Well-Known Member
...
...
...
I know how to juggle in DOA. I might not know any new juggles but I know how. What does this have to do with the fsdc?
nothing lol YEH is pretty stoned right now don't get sidetracked


No, I'm not seeing that. I don't understand what's happening or what's supposed to be happening. That's why I've been asking for someone to actually explain it.
Hayabusa P+K is supposed to be much slower, 20(2)29. This is what a simple, non-bugged P+K into free step looks like: https://streamable.com/y2bik
 
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NewWestFan

Well-Known Member
Premium Donor
No, I'm not seeing that. I don't understand what's happening or what's supposed to be happening. That's why I've been asking for someone to actually explain it.
FSDC is utilizing a bug with buffered inputs that allows you to buffer a dash then cancel that with a JF free step input followed by JF inputting a move with follow-up interval. The result is said move having no recovery animation or time and enabling you to follow-up immediately. If you can't do JF inputs or don't understand them it's going to next to impossible.

If I'm reading this right anyway. :confused:
 
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YEH

Well-Known Member
nothing lol YEH is pretty stoned right now don't get sidetracked

OMG, why does it always happen?, people aren't understanding me, even a tech-savvy guy like you, please tell me you read the post and seen how I specifically chose a combo challenge where you have to be time specific with a dash somewhere in the input (Akira's and eliot's are done with a dash if you want to play like pros), so if he can't do that 4 times in a row (~4), how is he going to do an even stricter timing string of inputs with a dash

Yes it's not an actual pre-requisite but at least he can be confident, and not something else, for example bad gamepad or stick or keyboard or he needs to improve himself first.
 

WAZAAAAA

Well-Known Member
OMG, why does it always happen?, people aren't understanding me, even a tech-savvy guy like you, please tell me you read the post and seen how I specifically chose a combo challenge where you have to be time specific with a dash somewhere in the input (Akira's and eliot's are done with a dash if you want to play like pros), so if he can't do that 4 times in a row (~4), how is he going to do an even stricter timing string of inputs with a dash

Yes it's not an actual pre-requisite but at least he can be confident, and not something else, for example bad gamepad or stick or keyboard or he needs to improve himself first.
still stoned
also I thought efficient Choryu's were similar to shoryuken motions, what's with that dash :confused:
 
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just_me

Well-Known Member
Standard Donor
still stoned
also I thought efficient Choryu's were similar to shoryuken motions, what's with that dash :confused:

I tink the point is that you – at some point – have to buffer in a dash that you quickly cancel into your next move to get the full combo to connect… so you have to perform a motion similar to FSDC with less strict timing.
 
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WAZAAAAA

Well-Known Member
@grap3fruitman try repeating these buttons, this is a more human-readable version of my macro on the 1st post ⎺\_(ツ)_/⎺
the most crucial timings have been bolded/underlined

(do any move to access buffering and the idle frame. A hold is good for tests because it's the same timing for every character)
press 4
press H
wait 2 frames
release 4
release H
wait 22 frames
(now buffer a dash 66 or 44 inside the previous move)
press 6
wait 2 frames
release 6
wait 2 frames
press 6
wait 4 frames
release 6
wait 0 frames
press 8 (on the IDLE FRAME!)
wait 1 frame

press H+K (must be a move with FOLLOWUP INTERVAL!)
wait 3+ frames
release 8
release H+K

end result: https://gfycat.com/RipeCloseIchthyosaurs
 

AlexXsWx

Active Member
@grap3fruitman here's an attempt to visualize what and when you need to press: https://imgur.com/a/S7RRlcp
The strict part is :8:, it has to be frame perfect when hold finished its animation.:H+K: must be 1 frame later, but for this specific FSDC it can also be 2 or 3 frames later.

If this is not clear please be specific what exactly you don't understand.
 
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