I better ask this question here:
Could somebody help me understand the framedata in the games. I know what frames are and what it means that a move is, say +2 on block and so on.
But when I do a move the game gives me 3 numbers, like 17 (3) 18.
What the hell does that number in the paranthesis mean? I know that 17 is the speed but what are those two other numbers? What does 'active frames' even mean? Sometimes it's 0 and that's impossible.
I'm actually only interested in the speed of the move, the frames on block and on hit. Rest is not important to me. why should it matter how many frames a move is active?
Also, how do you cathegorize a character in DOA? Do you even do that? I'm from Tekken background and we have lists of punishers, launchers, good moves like pokes and safe attacks and such with all their properties, like speed, frames on hit and block and on counterhit if the properties changed.
I cannot seem to find this kind of information on most character threads. Do you guys even make character info like that? That's like the most useful and important knowledge anyone would need...