I can agree with Rikuto stating that the body textures could be seen as better in Tekken, but to me that is only one compartment of the graphics. I would argue that DOA faces (especially the females) as KL state have more detail in them than Tekken - and I also believe that the expressions in combat for DOA6 are top of the line.
Negan's reveal proved that the game isn't the smoothest in the world when it comes to anti-aliasing.
The belly buttons and the torso area were definitely the main downfall of DOA's graphical presentation. I think something had to take a hit for DOA to run properly and the skin textures was it since they could chalk it up as going for the perfect doll appearance. You can see where they use a dirt effect near the belly buttons to kind of ward off that detail by the end of a match when a character is posing.
Before saying everything else is patently false I would also say the stages in DOA outclass Tekken's in every sense of the word. DOA4's stages had more detail in them than Tekken 7 - and DOA4's stages were also vastly larger in scale and not just boring square rings.
Negan's reveal proved that the game isn't the smoothest in the world when it comes to anti-aliasing.
The belly buttons and the torso area were definitely the main downfall of DOA's graphical presentation. I think something had to take a hit for DOA to run properly and the skin textures was it since they could chalk it up as going for the perfect doll appearance. You can see where they use a dirt effect near the belly buttons to kind of ward off that detail by the end of a match when a character is posing.
Before saying everything else is patently false I would also say the stages in DOA outclass Tekken's in every sense of the word. DOA4's stages had more detail in them than Tekken 7 - and DOA4's stages were also vastly larger in scale and not just boring square rings.
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