extravagant
Active Member
Hello, I played DoA5 vanilla to LR pretty competitively and when transitioning to DoA6 I was able to see that the game was "sort of the same" but different. I definitely miss the power blows and critical burst of DoA5, I felt DoA5 was really great. I also miss DoA5's diverse costume selection, at the moment in DoA6 all we get is "reused DoA5 costumes" that we have to grind and work our asses off to get costume parts for. Seriously, DoA6's costume hunting is a huge pain, it was already quite a chore in DoA5 because you still had to beat the game many many time in order to get character costumes. Now they're even more strict and scattered everywhere, it's seriously annoying and frustrating. I have to rely on bodying people on ranked matches to get some decent costumes.
One thing I really missed from DoA5 is the multiple win poses? I feel like DoA6 just has the same win pose every time, I've never seen a different one as of yet, whereas DoA5 had a multitude of different win poses and quotes. Is this something they will fix later or no?
I feel like the music in DoA5 was better. Sure, it had some cheesy integrated hip hop and rock moments, but it was how do you say, it fit the theme for these characters well. In DoA6 they basically reused all the assets and changed the lighting and shading, and just added different music. I do like how the KOs in DoA6 has slow motion now though. But so far, DoA5 had a lot more cinematic KO moments, like during sudden quick attacks that end the fight in a flashy way, DoA5 had those flashy angles from multiple angles to show the player's skill and cinematic art.
I will however say DoA6 is a great game, and it's definitely more fun. I'm just not used to all the new system stuff yet, like the Fatal Crush and the Super Meter. DoA6 is pretty much to me almost the same game but with slight differences, slight graphical updates, musical changes, system changes, and no power blow. What do you guys think?
One thing I really missed from DoA5 is the multiple win poses? I feel like DoA6 just has the same win pose every time, I've never seen a different one as of yet, whereas DoA5 had a multitude of different win poses and quotes. Is this something they will fix later or no?
I feel like the music in DoA5 was better. Sure, it had some cheesy integrated hip hop and rock moments, but it was how do you say, it fit the theme for these characters well. In DoA6 they basically reused all the assets and changed the lighting and shading, and just added different music. I do like how the KOs in DoA6 has slow motion now though. But so far, DoA5 had a lot more cinematic KO moments, like during sudden quick attacks that end the fight in a flashy way, DoA5 had those flashy angles from multiple angles to show the player's skill and cinematic art.
I will however say DoA6 is a great game, and it's definitely more fun. I'm just not used to all the new system stuff yet, like the Fatal Crush and the Super Meter. DoA6 is pretty much to me almost the same game but with slight differences, slight graphical updates, musical changes, system changes, and no power blow. What do you guys think?