Akumasama
Active Member
After hundreds more of fights I think I defined what my "vague" problem with damage is, the one I mentioned on first page.
I think that damage and health bars are perfectly fine the way they are now.
What is not fine, and absolutely needs to be fixed in the long run, is the scaling of damage.
Hi-Counters give a damage boost that is bigger than it should.
Damage scaling with combo is not good enough, especially with combos that involve environment.
Having a single error, just one, lead you inescapably unto receiving > 75% damage is not fun. There is no comeback from that. It's not satisfying when you're the one who deals the damage, it's terribly frustrating when you're the one who receives it.
You don't feel "in control", there's nothing you can do and, basically, it's not fun.
I really hope they will realize this and "fix" it with the first patch. It doesn't really need some major overhaul, just minor tweaks to the values would be enough.
I think that damage and health bars are perfectly fine the way they are now.
What is not fine, and absolutely needs to be fixed in the long run, is the scaling of damage.
Hi-Counters give a damage boost that is bigger than it should.
Damage scaling with combo is not good enough, especially with combos that involve environment.
Having a single error, just one, lead you inescapably unto receiving > 75% damage is not fun. There is no comeback from that. It's not satisfying when you're the one who deals the damage, it's terribly frustrating when you're the one who receives it.
You don't feel "in control", there's nothing you can do and, basically, it's not fun.
I really hope they will realize this and "fix" it with the first patch. It doesn't really need some major overhaul, just minor tweaks to the values would be enough.
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